Natural Selection 2

Natural Selection 2

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NS2 Scramble!
   
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2022 年 4 月 17 日 上午 4:43
11 月 29 日 下午 10:49
26 项改动说明 ( 查看 )

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NS2 Scramble!

描述
Work in Progress - Bewares of bugs!
Time to shake up the meta and speed/spice up the mid game

*Fade is starting/default alien lifeform.
*Shotgun is starting/default marine weapon.
*Skulk egg currently disabled.

Some of the changes
*Armor now takes 1.6 per point damage from Heavy damage, was 2.
*Armor now absorbs 80% of the damage (from 70%).
*Skulk and Fade movement speeds and energy costs adjusted.
*Fade eHP health decreased to 140 + 5/biomass.
*Skulk eHP increased to 280 +6.5/biomass.
*Skulk cost changed to 21 Pres.
*Swipe damage changed to 50 Heavy.
*Stab attack speed increased by 40%.
*Xenocide deals 105 total damage (55 over 2 seconds + 50 final explosion) in a smaller radius, and 33 self damage.
*Hydras target tracking improve over 3 seconds when target maintains sight.

*Shotgun damage decreased to 105. Damage falloff penalty at max range reduced from 50% to 40%. Reload speed increased by 66% . Damage upgrade per level changed to 8%.
*Rifle cost changed to 6.
*Pistol damage reduced to 15, magazine size increased to 15.
*Grenade and Flamethrower damage per level increased to 10%.
*Mine damage changed to 100 Heavy damage, cost reduced to 4.

*Sentry damage changed to 3.5 Light damage, fires 2 bullets, inaccuracy increased from 3 to 7 degrees. Effective shoot interval shortened from 0.2 to 0.15 second.
Sentry target lock on delay increased to 0.3 second. Sentry can get distracted by Whip and Babblers now (no longer prioritize players).
*Confused Sentries shoot every 0.45s.
*Sentries per battery reduced to 2.

*Fire burning debuff increases victim's damage received by 10%.

*Arms Lab upgrade times increased by 15 seconds per level.
*Armor upgrade amount reduced from 20 to 8 per level (to 45/53/61/69 AR), costs reduced to 15/20/25.
*Armor welding rate increased from 20 to 25 per second.

*Nanoshield damage reduction increased from 32% to 40%, cost reduced to 2.
*Medpack instant heal changed to 20, and 50 heal over 1 second, cooldown increased from 0.45s to 0.75s.
*Rupture cost reduced to 1, parasite duration increased from 10 to 15 seconds.
*Crag healing on structures increased by 72%.

*Lerk cost reduced to 12. Lerk Egg cost reduced to 12.

AI changes to Skulk, Fade and Marine to accomodate for these changes.
2 条留言
twiliteblue  [作者] 7 月 28 日 上午 2:19 
Nope. :P
Hitman[GER] ☕ 7 月 18 日 上午 7:59 
Lol is this Whitelisted?