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The Undoing sometimes doesn't connect properly - they get hit with the hitbox that applies the hitstun, but not the actual command grab hitbox. This, of course, leads to them being stuck and unable to move for... I want to say it's around 7 or 8 seconds? This is most easily replicated by trying to hit them with the last couple frames of the move. I would recommend reducing the hitstun applied by that part of the move to only one or two seconds.
Dust Storm causes zero exhaustion if tapped. While I understand this somewhat resembles its functionality in D:AET, it unfortunately means that he needs to be killed outright, as he can always recover with no real risk. This applies to the grounded version as well, of course.
I also feel Aerial Dust Storm has too much hitstun applied to it, as a stutter-stepped Aerial Dust Storm can potentially combo to death with poor DI, or just be a significant true combo even with good DI.
Back air hits... Ahead of me? Why? I understand that for obvious reasons there's not really a move in D:AET that hits behind Dust, since you can freely turn around in that game, so you have to come up with something, but a simple half-twist and slash is a common go-to, rather than this awkward thrust of Ahrah forward, then behind, which ends up more effective on opponents in front of you. (1/2)
And lastly more alts if you so desire since i like having options lol. But anyways great character and i look forward to whatever you do with them and other things in the future!