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Everything seems to work fine. Lovely lovely boarder gore!
Have not tried it, dump it in there and see if the commands for it show up in the decisions
Fast way to see how it works is to do AI vs AI
https://psteamcommunity.yuanyoumao.com/app/394360/discussions/0/357287935561697478/
Open console ( type "~" (tilde key upper left of most keyboards no quotes)
type "observe" (no quotes) hit enter
Close console (type ~)
then adjust speed to maximum
and your country is controlled by AI and it speeds through the game (you may have to click through some decisions but you get the idea
Player Border Conflicts" mod without which NSB Border Conflicts mod could not exist
does not have AI enabled
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2732288764&searchtext=border+conflicts
Run it AI vs AI,
AI used it but was VERY infrequent,
Also AI frequently does not follow up, so if they DO start something, they often forget about it and the conflict expires
Translating the comments on the Chinese forum they comment on AI not doing it that often.
In my view its the prerequisites of cores and claims part of it makes it very restrictive
Anyway I offer that because it is more player action without AI frequent AI activitty in that regard, but maybe a bit TOO infrequent.
In NSB I have the opinion modifier to suit my tastes so the prewar is not boring ; ...ie Switzerland frequentlytries to take a chunk out of Germany; and in AI vs AI battles they frequently succeed.
Opinion can be modified using a text editor in the files up or down
MOAR NSB conflicts illustrates that as Canada and US take a piece out of each other in AI vs AI battles where in this one opinions of each other are high and that never happens.
I think this one has something like that requiring cores or claims
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2807922822&searchtext=border+conflicts
(English language localization here)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2838028496