Total War: WARHAMMER III

Total War: WARHAMMER III

3,580 คะแนน
Landmarks of Legend
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รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
campaign
แท็ก:  mod
ขนาดไฟล์
โพสต์
อัปเดต
1.212 GB
15 เม.ย. 2022 @ 7: 17am
7 ธ.ค. @ 7: 27pm
77 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
OVERVIEW
Landmarks of Legend adds a variety of landmarks to locations all over the Warhammer world, with some landmarks granting access to special units and Regiments of Renown, while others grant new items or unique effects. Additionally, some landmarks can even grant Legendary Lords or Heroes if you have the companion mod Heroes of Legends enabled!

Currently, there are landmarks for the following factions:
- Grand Cathay
- Kislev
- Khorne
- Slaanesh
- Nurgle
- Tzeentch
- Ogre Kingdoms
- Legion of Chaos
- The Empire
- Vampire Counts
- Skaven
- Bretonnia
- Tomb Kings
- Greenskins
- Dwarfs
- Wood Elves
- High Elves
- Dark Elves
- Lizardmen
- Beastmen
- Norsca
- Warriors of Chaos
- Vampire Coast
- Chaos Dwarfs

You can find a detailed list of all the landmarks in the mod currently and other planned ones here[docs.google.com].


FEATURES
- Over 200 landmarks
- Over 80 special units/RoRs (Can be disabled; more info below)
- Custom unit cards and landmark icons
- Custom settlement icons for Wei Jin and Zharr Nagrund
- New models for most Norscan Monster Hunt bosses
- Legendary Lords & Heroes if you have the Heroes of Legends mod enabled


<<NOTICE>>
- Place Mixu's Unlocker above this mod (if you are using it)

- This mod will work fine without the Unlocker but you will lose the ability to build a large number of landmarks. This is because the Unlocker edits the startpos files and allows us to place buildings wherever we want. Editing these files would break compatability with most other mods.

- Heroes of Legend is a companion mod that implements new playable factions, Legendary Lords & Heroes recruited from landmarks. Both are intended to be used in conjunction with eachother.

- Many landmarks from the WH2 mod "Landmarks of the Old World" have been integrated into this one.

- If you have MCT enabled, then you can disable specific or all custom units added in this mod if you want to. This does NOT mean MCT is required to run this mod.

- The spreadsheet has a column called "Status" when you scroll right, which will tell you if a landmark is currently in-game (listed as "Implemented") or if it isn't yet (listed as "Planned").

- If you encounter a crash, please check if the crash occurs when it's just this mod enabled (and the Unlocker if you use it).

- If a crash occurs or content from new updates are not working, unsubscribing and resubscribing to the mod should almost always fix it (especially right after a new update).

- If you encounter any bugs, typos, etc, please post them in the Bug Report discussion.

- This mod works with The Old World map mod by ChaosRobie.

F.A.Q
Do you need to start a new game for these changes to appear?
- No, but some scripted effects (like granting ancillary items or mercenaries) will not work.

Is this compatible with Immortal Landmarks and Landmarks of Eternity?
- Yes.

SFO?
- If you intend to play this mod with SFO then use the SFO submod listed below.

Will the AI build these landmarks/Will the AI recruit these units?
- Yes to both but AI recruitment of units can also be disabled if you have MCT enabled.


FUTURE PLANS
- Rework/rebalance older landmarks, icons and units [Current Focus]

- Continue adding landmarks (leave any suggestions on the appropriate discussion page).


KNOWN ISSUES
No known issues.




SUBMODS
- Heroes of Legend -- Companion mod to LoL; Adds new playable factions alongside a bunch of new characters that are recruited from landmarks.

- SFO Compatibility mod by GabeSky

- Radious Compatibility mod by The Bald Eagle

- RU Translation mod by Gosudar

- FR Translation mod by DaKatam

- PL Translation mod by wojtekb

- 2x Unit Size mod by SFH

- GR Translation mod by Balthasar23th



CREDITS
You can find a full list of credits here.







Check out my other mods here.

If you want to support my work or drop a donation, please visit my BuymeaCoffee[www.buymeacoffee.com] or here for my PayPal[paypal.me]. I really appreciate everybody for checking out my mods! Thank you and hope you enjoy playing with them!

กระดานสนทนายอดนิยม ดูทั้งหมด (5)
288
26 ต.ค. @ 5: 48am
Bug Report
The_Inquisitor
234
3 ชั่วโมงที่ผ่านมา
Ideas and Suggestions Thread
The_Inquisitor
2
8 พ.ค. 2024 @ 7: 58pm
Unit balance?
RabidHobbit
1,827 ความเห็น
vargasguerrero113 8 นาทีที่ผ่านมา 
are the units capped like some elite units od some factions. some units look very cool buti dont know if i could enjoy a doomstack of modded tier 5 units
Fat Juicy Hog 1 ชั่วโมงที่ผ่านมา 
@The_Inquisitor
Yo I'm getting the same dragonthronewh2_dlc17_effect_weapon_str_for_all in table building_effects_junction_tables error as @HazardHawk

Have un-subbed and re-subbed. Same error.
J-Cool 5 ชั่วโมงที่ผ่านมา 
Throgg in particular seems to need extra fixes with 7.0 when it comes to mods
The_Inquisitor  [ผู้สร้าง] 17 ชั่วโมงที่ผ่านมา 
@J-Cool
Gotta play a Norscan campaign sometime. It seems there's a lot of stuff that wrong with how their settlements work now.
J-Cool 17 ชั่วโมงที่ผ่านมา 
If a Norscan monument is abandoned and resettled as a regular settlement the modded landmarks seem to be unable to be built anymore. Not sure if it's just this mod or all the landmark mods
The_Inquisitor  [ผู้สร้าง] 7 ธ.ค. @ 10: 20pm 
@DiViNe NeKO
Probably some mod conflict then, yeh.
DiViNe NeKO 7 ธ.ค. @ 10: 15pm 
Just using Custom Battle, there could be another mod conflict causing the issue besides the graphic bug the game loads okay no crashes which is most important thing :steamthumbsup:
The_Inquisitor  [ผู้สร้าง] 7 ธ.ค. @ 7: 28pm 
@ereb, gtrem2000, & Rewy
Should be fixed now. Unsub and resub if the landmarks aren't showing still.
The_Inquisitor  [ผู้สร้าง] 7 ธ.ค. @ 6: 38pm 
@ereb
Will be fixed soon.


@DiViNe NeKO
They look fine on my end. Is this just in campaign, custom battle, or both?


@gtrem2000 & Rewy
I'll look into it.


@走出科学
Yes.
ereb 7 ธ.ค. @ 3: 47pm 
It doesn't work for Dechala, there are icons, but there is no way to build.