Insurgency

Insurgency

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Definitive Arabic Voices | Standalone
   
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Modifications: Sound Packs
文件大小
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85.684 MB
2022 年 4 月 13 日 上午 6:11
7 月 29 日 下午 9:43
13 项改动说明 ( 查看 )

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Definitive Arabic Voices | Standalone

在 blxckdreadful 的 1 个合集中
TCE
14 件物品
描述
The sounds are from these two mods:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=757458080

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=740388295

WHAT'S NEW?

Check the thread below to see the system.

This will make your game more dynamic - at least audio wise, but that also means there will be a lot of talking.

IMPORTANT
Place the dav.vpk from 2793724329 in the 222880 workshop folder, to your Custom folder for this to work. This latest version now includes scripts so it won't work unless it's in there.

This edits two script files, so while the voices can be replaced online - the intricate system won't work unless the server is not Pure 1
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4 月 21 日 下午 7:49
Here's How It Works:
blxckdreadful
31 条留言
blxckdreadful  [作者] 10 月 5 日 下午 6:45 
@Boris that does indeed sound like a sound cache issue. I think the easiest explanation on how sound cache works in this game is that those files are basically a snapshot of what soundfiles/soundscripts were being used. I'd say it will eventually work as intended after those sound caches get replaced naturally (or by force lol)
Boris 10 月 5 日 下午 6:22 
It's weird, I used snd_restart once and it worked, then a while later, I played the game again, used it and it became a weird mix of modded and vanilla voicelines. Probably some conflict, I'll unsub to everything and try again later.
blxckdreadful  [作者] 10 月 5 日 上午 10:11 
@Boris hmm, might be some conflict in workshop folder but that's unlikely - I tested the files on my end and it was working but of course, in the custom folder. If you've already tried to redownload and did an snd_restart and it's still not working, I'm not sure what might be causing the issue.

Another factor tho but I think unlikely too, is the sound cache files you usually see on the mod folder or the custom folder. If you delete those, then do a snd_restart in the game, it can also refresh what sounds are being loaded. In this example: dav.vpk.sound.cache, etc.
Boris 10 月 5 日 上午 8:54 
Definitive Security Voices AND Deathsounds Overhaul are both working, but I can't get this to work at all, any tips?
blxckdreadful  [作者] 7 月 29 日 下午 9:44 
[Updated]
Another major re-write, radio version now working properly - make sure to move to your Custom Folder.

Check changelogs for details
blxckdreadful  [作者] 4 月 23 日 上午 11:28 
Updated! pretty major rework - now works seamlessly and can be easily a point of reference to anyone who wishes to set up their own talker system
blxckdreadful  [作者] 4 月 21 日 下午 7:49 
Updated, details in changelogs - the most intricate update I've done on this mod
blxckdreadful  [作者] 4 月 17 日 下午 4:31 
Updated, changes in log.
ikir 2024 年 6 月 27 日 上午 2:05 
That's great!
blxckdreadful  [作者] 2024 年 6 月 9 日 上午 3:42 
HeardSomething is the next stage of Investigate, when bots have heard a noise source - they will trigger Investigate voicelines if they're alone or with teammates.
Here's the more intricate part. If they heard something while looking or moving east, they will trigger a voiceline saying whether to look, watch, or they are heading east. Same way with all the directions. AND they will trigger both alone or with teammates. Cause in vanilla, the voicelines are always only activated when they have nearby teammates.