SOMA
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Echoes
   
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734.777 MB
2022 年 4 月 12 日 下午 7:16
6 月 18 日 上午 11:58
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Echoes

描述
Hey! This is a custom story I was working on and off for quite a few years. Haven't really had the time or drive to work on it but there are a few highly detailed maps to play. I think it should mostly work and i'll try to make sure its playable. There is no end; you will eventually load into an unfinished map or the map may not load. There was supposed to be a story but I never got to the narrative. I intended vo but that would be at the very end so it hasnt happened yet. Check the comments for help with some of the puzzles!

You wake up with no memory (classic) and find out the station you arrived at has secrets that should have stayed buried.
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6 月 27 日 下午 12:33
Promising Start with Room to Improve
Lacuna, Inc.
10 条留言
Stryder_TypeAC VeR 1.1742889 9 月 29 日 下午 12:13 
El mapa esta genial y la ambientacion es buena, pero es extradamente confuso, poco intuitivo y la seccion del pad y el terminal es horrible, pero en si omitiendo eso el mod tiene buen potencial y arreglando uno que otro detalle seria epico
JustFajr 8 月 2 日 下午 5:34 
I understand not detailing everything from a game-making view, it makes the corridors blend in and makes it easy to get lost though.

You are bound to do great things and while this project might be a little rough around the edges so far, I really like your work with the dying to Ross cutscene .

Keep on creating and keep being awesome! :Hearthian_Wink:
JustFajr 8 月 2 日 下午 5:34 
I really like the overall environmental art of this mod and I love the detailing and care put into the environments, but I wish the gameplay aspect was a tad better.

Despite using the default SOMA gamma setting screen, the environments are too dark for it.
A flashlight would be great.

The section with sneaking around Akers is well done, I also like how the ground is dotted with food cans to catch the player off-guard , but due the doors on the map closing automatically, Akers will just pace back and forth as when he opens a door on his own and it closes a bit after, he gets sent to that position by the noise.

The PDA section could be a lot better if the
doors were visible on the map
, currently it's just very hard to beat and some of the areas are confusing due to the lack of detail in the hallways.
GatoPan 7 月 16 日 下午 1:23 
This mod is very promising but rough around the edges, the PDA section is very confusing and i don't know what sections open when i use the gosh darn thing.
lil_torchic  [作者] 6 月 17 日 下午 1:04 
For the second area: The pda is best navigated with the arrow keys or the dpad, I don't think I can fix the mouse navigation is it is generated by the game itself :/
lil_torchic  [作者] 6 月 17 日 下午 1:03 
The keypad code in the second area is 8429
lil_torchic  [作者] 6 月 17 日 上午 9:33 
Hey! Thanks everyone for playing. So to explain the last section which I totally forgot to explain. So the "monster" is hunting you in that section when you open the first bulkhead. It randomly moves to a new room by chance, and if it lands on a room you are in you have a few opportunities for safety. The first thing you can do is activate the "ipad" to stun the monster; in the future it will flash the lights but the ai functionality is present. But more importantly if the monster is in the same room as you you have to leave the room. After you leave the monster will also leave the room and randomly hunt for you again. When the monster is in the room you will hear squeaking noises. I chose those noises just as a temporary solution as I haven't done much art focused work in the second part as i'm still implementing gameplay features :3.
obunginator 6 月 12 日 下午 7:09 
I've got the same question, like what's the triggering factor for Ross to kill you? Is there an audio queue or is it time based?

Or is it just not finisheD?
ValG 6 月 11 日 下午 4:45 
I absolutely don't understand what I am supposed to do with the light redirect puzzle. I have died out of nowhere when using something on the pad, and got teleported back to the beginning of the level. After reloading my manual save I already had the pda assigned to F, so now it is just weird. I can take the omnitool but cannot leave the room . Please help me out!
ValG 6 月 10 日 下午 7:37 
This is great so far, glad you decided to release this as is, instead of scrapping it. All creators should follow your example!