武装突袭3

武装突袭3

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Escape from Arkov
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Persistent
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
文件大小
发表于
更新日期
1.522 MB
2022 年 4 月 12 日 上午 8:34
2023 年 3 月 6 日 下午 11:25
28 项改动说明 ( 查看 )

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Escape from Arkov

描述
Featured in the Official Cytech Industries Collection!

A challenging Escape from Tarkov clone built specifically for Singleplayer on the new Cytech Industries Military Complex

"This is harder than actual Tarkov, 100%" -Anonymous

Requires All DLC[github.com]




Note: The Kill scientists task needs a few seconds to start. If you kill a scientist before the task is ready you will not be able to leave! When you're finished, you can exfil at any elevator.

Starter guide:
  • You can enter the facility with a starter weapon by selecting the secondary action on the entry door while unarmed. This requires 5 credits. You start with 100.
  • The farther you go from spawn, the better loot you will find
  • Repack your magazines at the reloading table (1 credit/bullet)
  • You can order attachments and magazines using credits on your laptop (they aren't cheap!)
  • Select a higher task tier when entering the facility
  • Place first-aid kits into the medical stash to heal in-between runs

Upcoming :
  • Bug fixes
  • Guide
  • More missions
  • Loot balancing
  • More scientist types/scavs

Known bugs:
  • *FIXED* A harmless script error will occasionally pop up when you exfil
  • *FIXED* Once you open a number of crates, they stop generating certain loot
  • Crates in the upper silo area are broken, not sure if this is fixable
  • Occasionally the "Kill scientists" task will not count down
  • Some types of loot will stop spawning if you are knocked unconscious and wake back up
  • *FIXED* Vest spawns seem a bit imbalanced...
  • *FIXED AGAIN* Assassination target will occasionally not spawn when entering the facility a second time

Development is ongoing - Let your voice be heard!
Check the Changelog for more information about updates!
57 条留言
1900 KusanagiBladeTalk  [作者] 2024 年 3 月 22 日 下午 5:53 
Thanks og nvm this mod is gas keep playing it
bunger?! 2024 年 3 月 22 日 下午 5:50 
i mean thats the only real issue ive encountered so far lol, its been pretty fun otherwise
1900 KusanagiBladeTalk  [作者] 2024 年 3 月 22 日 下午 5:48 
Yo this mod is trash stop playing it

It is broken in 500 different ways
bunger?! 2024 年 3 月 22 日 下午 5:47 
hey so im assuming this is a bug with the map, but the enemies can literally walk through any door without opening it, both the double automatic doors and the big blast doors. i just had one phase through the a big blast door in waste management and kill me while i was looting. ive also seen them phase through the double automatic doors on many occasions, so is this a map bug, an enemy bug, or just a problem on my side?
Navecry 2023 年 12 月 12 日 上午 10:06 
They updated map and mod get bugged.
=mfp= Biostalker 2022 年 12 月 26 日 下午 8:43 
its an OK mod, bit of a pain the AI drops nothing but garbage and no weapons....the kill 15 scientists seems bugged have to kill 15 of them but none of the kills are registering... could use a little more lighting on the levels some areas if you dont have a set of NVGs or a torch you just cant do anything.
all in all its enjoyable just needs more work.. looking forward to seeing what the future brings for this mod
Hawk 2022 年 12 月 4 日 上午 4:12 
For the dev: Why the enemies don't drop thier guns ?
On my firt game i found 1 grenade and a kill a scientific, but i can't take their gun
I know it's a cheap gun, but it more thant nothing
Hawk 2022 年 12 月 4 日 上午 4:10 
Super mission, vraiment très intéressante

Dommage que je n'ai pas lu la description avant, c'est après une vingtaine d'essai que j'ai réussit à trouver une arme pour me défendre
JBS1949 2022 年 12 月 1 日 下午 12:50 
PS: The backpack you occasionally get doesn't seem to be persistent if you store it in the arsenal thingy that looks like a 463L pallet. I'll try to see if I can get the "Save Stash" dropdown to work.
1900 KusanagiBladeTalk  [作者] 2022 年 12 月 1 日 下午 12:48 
Thanks, thought I fixed that. I'll take another look..