全面战争:战锤3

全面战争:战锤3

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Better magic collection 6.0
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2022 年 4 月 11 日 下午 4:12
9 月 8 日 上午 1:43
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Better magic collection 6.0

描述
This is a collection of all my "Better Magic" mods.
You can see the changes in the discussions tab.
Im currently re-balancing and updating all mods since 5.0 based on feedback.

Note
  • All Buffs and Debuffs are AOE when overcast. Normal Cast is single Target. (Some Exeptions)
  • Duration and Effect for these buffing and debuffing Spells will be the same for Normal and Overcast.
  • All weaker Damage spells are slightly stronger.
  • All Buff and Debuff type spells last a lot longer and are stronger.
  • Cost and cooldown has been reduced for almost all spells.

  • All Dragons can use all rebalanced magic in Dragon form.
  • Amber spear from Beast Magic is now fun to use..... Cause it explodes.

This is a collection of my "Better magic" series.
Make sure too have only this enabled.
It might conflict with any other magic mod from others, or my own. But crashes are most likely not because of this mod. If there is a conflict it just doesn't do anything. The mod will probably always work. Even if not updated right away.



  • Detailed notes can be found in the description of my other "Better Magic" mods because of the character limit.

    If you find some to be to OP or still useless please say so in the comments.
热门讨论 查看全部(30)
0
4 月 6 日 下午 12:46
Better Shadow Magic
Rosalina
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4 月 6 日 下午 12:46
Better Yin Magic
Rosalina
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4 月 6 日 下午 12:46
Better Slaanesh Magic
Rosalina
349 条留言
Rosalina  [作者] 10 月 9 日 下午 4:45 
Probably yes. But I'm not sure what that mod does.
joshwiz23 10 月 9 日 下午 2:54 
is this compatibe with winds of magic overhaul mod?
Rosalina  [作者] 9 月 25 日 上午 11:51 
Yes, thats what I plan. But you can use this mod without a problem. Every patch makes it "outdated". That just means it has not been changed since the last patch.
All I do to fix this, is go into the file, change the folders name by adding a single number and upload it. Even if they change the damage, cooldown or cost of a spell, my mod overwrites that anyways.
If they add effects to a spell, you get that on top of, not instead of my changes and additions.

So, as long as they don't change how the tables work, my mod will never break.
If it doesn't work there is a mod in your list that changes the same lines mine does.
:happyio:
joshwiz23 9 月 25 日 上午 11:23 
replying: when the new lore comes? u mean the high elf new lore? and hopefully updateed high magic....
Rosalina  [作者] 9 月 10 日 上午 2:29 
Most damage spells do not even have cooldown reduction anymore in my mods.
Some might be down around 5 seconds but I removed all the extreme cooldown buffs because of spamming.
Every spell gets big cooldown reduction with 2 or 3 points into it. Thats vanilla WH3. And some Lords like Kairos can bring lords of change. He can cast insanely fast. On top of that he, and all his Lords of change cast at the same time.
If the enemies have 3-4 casters they can also cast all at once, unlike the player. :heartmia:
与混沌卵左艾一整天 9 月 10 日 上午 12:58 
This mod is already quite perfect, but personally, I feel some damage spells have cooldowns that are too short, causing the AI to spam them frequently and making it hard for me to react. It would be great if you could adjust the cooldown times for damage spells appropriately.
LEGOLAS 9 月 9 日 下午 8:43 
Will this mod cause errors when running at the same time as other mods like sfo..radious? Or will it just not work?
n.pedrazalis 9 月 5 日 上午 8:44 
UPTATE
Rosalina  [作者] 9 月 3 日 上午 1:23 
I will update this when the new lore comes.
It works fine.:happyio:
joshwiz23 9 月 2 日 下午 3:07 
update?