Majesty Gold HD

Majesty Gold HD

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Invasive Species
   
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2022 年 4 月 9 日 下午 6:55
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Invasive Species

描述
Your Majesty, I have grave news. Our plans to rejuvinate this barren land with the help of our best botanists from Ardania has been sabotaged. Some unseen force has driven our botanists mad and they are creating invasive plant life that is only strengthening the local vermin population. We have to stop them before we are over run by the rats of this desolate wasteland!
6 条留言
Victor the Dragon 2024 年 4 月 19 日 下午 3:02 
Need more queasts please :HappyMask:
cherrytruck 2024 年 4 月 2 日 下午 3:29 
Interesting quest that doesn't start hard but gets a bit crazy once the rat nests respawn, but I found it realistic to beat (I went with Dauros, Agrela, Helia and Dwarves). I noticed a random glitch where the map was suddenly spawning friendly blue giant rats across the map and I wasn't sure where they were coming from. I had one Cultist from the Embassy but he was not charming that many giant rats as one hero and these random friendly rats did not have the charmed animation above their head. I also noticed the Botanist lair keeps re-spawning after victory and you can loop the victory cycle by defeating them again.
Flightless 2023 年 4 月 28 日 上午 12:38 
This was fun. The variation on the witch king summon is a good surprise that had me scrambling the first time it happened! Wandering rats that change to raiders is cool too.
Witch Doctor 2022 年 7 月 16 日 下午 6:03 
Just go Krolm the map with 18 barbarians and the elves for economy. This mission isn't that hard if you do that though that's true for any mission with that strategy I suppose.
Thunderforge 2022 年 4 月 18 日 下午 10:35 
My suggestions:

[list][*]More enemy variety. There are several plant-themed ones: dryads, daemonwoods, and strangleflowers. Those would be a great alternative to ratmen, ratmen, and more ratmen.
[*]Speaking of which, multiplying strangleweed would be a good thematic option. Maybe every two days, one gets generated adjacent to certain types of lairs? And one daemonwood every ten? This would thematically be "plants going out of control" if you leave them alone too long, but wouldn't cause a stalemate since destroying the lair would get rid of them for good.
[*]Another thematic idea: have the botanists cast vines every few days on hero
[*]Lair respawning is the biggest cause of stalemate since it undoes all progress. I'd be interested in just dropping it in favor of the plant-themed changes above. If they must stay, make the respawn rules clearer and add it to the description.
[*]Finally, I noticed that when you do "Continue Playing", the towers all respawn. I think that's a bug.[/list]
Thunderforge 2022 年 4 月 18 日 下午 10:30 
The game started out pretty easy, then the rats started coming in droves. Alright. Then the ratman lairs kept respawning. Eventually, it wound up being a stalemate. I'd get swarmed from several directions, would lighting storm them, one side would break through, I rebuild, ratman nests respawn, I get swarmed, repeat the whole process.

Not helping was that I was playing with no mods and got hit with the ratman plague. I need to remember to turn that off.

Eventually I could break through and take out a botanist, but that was few and far between and there were four of them. By day 100 or so I finally managed to take out the last one.

I think it's an interesting idea, but the difficulty curve isn't quite there yet.