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This mod may seem cumbersome to set, but it does not prevent it from being a good mod.
- entire refactoring of the most of the mod code
- now mod saves important state values into the save game folder and reads form there. This means that you will no longer lose condition-based outputs if you save/load during crafting
- huge refactoring of injection code and setting reader. Now settings are properly laoded during game load and not on the first usage of mod
- improved compatibility in case .dll or settings file of this mod is available in several mod folders
- introduced priority to settings so that you can control which of the configs if you have many is the one that has to be used
- renamed dll file to match mod name
- added setting file (SIS_Extended_Crafting_Framework.xml) that allow you to disable all effects of this framework in this mod. If framework has been added to multiple mods - it has to be disabled in each of them individually
- refactored mod loader to make sure that it loads correctly every time, does not conflict in case this DLL appears in severald mods and reloads data correctly when loading saved game