Stormworks: Build and Rescue

Stormworks: Build and Rescue

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C4V's guide on stabilization
由 C4V Engineering 制作
This guide will go over the basics of stabilizing your creation ok well “basics.” knowing me it won't be basic. Well I'll just get into it.
   
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introduction
So there are a few ways to stabilize your creation, functions, tilits, stock gyro, pids and COM adjustments. All of these have downsides and upsides to them being used. Some are more basic then others while some require some trimming, a lot of trimming. Now all of these will require fins/control surfaces (except two) so keep that in mind. Ok I'll actually get into it.
Stock gyro
Ok let's get the elephant out of the room first. The stock gyro can either be fairly ok or udder ♥♥♥♥. Now the stock gyro is meant for helicopters but you can use it for just about everything. For basic creations it is alright or just using it as a form of clamp is fine but there are some better ways to do it. So the stock gyro requires an on/off signal to work. Now yet it will work without one but for stability it needs to be on. It also needs electricity as well if you're playing with it. Now don't forget to hook up the fins as well. Test it out and if you need to invert something then just flip your fins. It's a nice little gyro if you're either too lazy to make your own or just starting out. Now for me i use it as a form of clamp in my creations. Yes i use it but as one part of a whole network sense my gyro is umm.. Stubborn. Yeah it's not too happy.
Tilt and fins
Now this next period is what i use in my gps missiles. What you do is hook the tilt up to your fins and you're done. Now of course i use a function set to x*2 or even higher. Now for pitch you will need the tilt forward while for roll you need the tilt either left or right. Now these are compact and easy to use. Yeah with the wrong function or fins they won't work as well but for larger ships or aircraft you might want to find another way.
Tilt and pid
Ah, the good ol tilt and pid. These are much better then the tilt and fins which are better for static stuff that doesn't require any input from a controller but for something controlling it you're going to need a function and a pid. Now the way you hook them up is by having the tilt go to the process variable of the pid. Take your seat input and hook it to a function at x/6 for now. Now the tilt operates in -0.25 - 0.25. So we either need to have the tilt at -1 - 1 or have our seat be less then -0.24 - 0.24. Now you see i said 0.24 and now 0.25 became pids don't like when you have a massive change. So do x/6 or 1 will turn into 0.167 which is just what we need. Ok so we have your input and are viable. Now just hook the output out. Here are two resources for how to set up your pid and how to set up well everything.

Here is a set up on it all https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2767914353

Here is a guide on pids https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2788601730

Tilt and tracks
And you thought we were done with the tilits. Now this way we are going to be moving the COM instead of using speed and fins to move the creation. These are better for bigger ships.. Much bigger. Now the way these work is by using tracks and some heavy weights too. So it's basically like the tilt and pid or tilt and fin system. Except fins we use compact tracks. You should understand if you read the other two. So place your track down and put a battery on it and you're done. Just get the pid for function working and you're good.
COM adjusters
Ok these are like tilt and tracks but with no tilts nor tracks. All you're doing is moving your COM. That's it. Adding weight to the front or back, up or down, left or right, ect ect. That's it. What else am I ment to say.

ok fine ill expand on this. on ships you want your COM to be lower. for rockets you want your com higher i guess. if your boat is heavy in the front then move the COM back. if your aircraft is pitching up to hard then move the COM forward.
Final word
Wow I spent 2 hours on this guide, that never happens. I always spend days on them. Ok so you know the drill. If I forgot something or there's something confusing, you know where to find me. If you want something added or there is a misspelling you also know where to find me. These guides are meant to give you information and not be grammatically correct. Ok that's it. Have fun and be stable.
3 条留言
LeBathtubFishe 2023 年 3 月 12 日 下午 6:19 
I sent you a friend request if you would not mind giving me a tip or two on making a heli controller.
C4V Engineering  [作者] 2022 年 7 月 2 日 上午 6:39 
for pitch and a stock gyro. hook the pitch to the fluid jet vertical stab (forgot its name. the one that aint deflectors). for roll you have to use fins unless you have two fluid jets then you can use them for pitch but fins 90% of the time will be all you need. keep the gyro on. now something that will help the gyro is by using a tilt sensor and a function with x*5 or x* what ever you want. x being the tilt in the front of the boat. after that either hook it right up to the fluid jets or the gyro. hooking it right up might be better but it really depends on how SW wants to behave
Dashsolpher1 2022 年 7 月 1 日 下午 9:35 
If I wanted to use a gyro on a boat what sensors and inputs would i need to connect where? I am only looking for the basic functionality since the boat uses fluid jets.