边缘世界 RimWorld

边缘世界 RimWorld

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Equipment Manager
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Mod, 1.3, 1.4, 1.5, 1.6
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更新日期
2.549 MB
2022 年 4 月 6 日 下午 2:04
7 月 21 日 下午 4:43
24 项改动说明 ( 查看 )

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Equipment Manager

在 Michieru 的 1 个合集中
LordKuper's RimWorld mods
6 件物品
描述
⚔️ Equipment Manager – Control Your Colonists' Gear! ⚔️

Tired of micro-managing who carries what in your colony? Let Equipment Manager do it for you – smart, automatic, and fully customizable.
This mod enhances your RimWorld experience by automating the way your pawns equip weapons and tools based on detailed, flexible loadout rules. Whether you're running a militarized colony or a pacifist commune, you’ll always have the right gear in the right hands – automatically.

🛠️ Key Features
  • Automatic Loadout Assignment: Colonists are equipped based on traits, skills, capacities, and custom weapon/tool rules.
  • Manual Control When You Want It: Prefer to pick equipment manually? Set loadouts manually or disable them entirely for specific pawns.
  • Customizable Loadouts: Default roles include Sniper, Assault, Brawler, Support, and Pacifist – or create your own!
  • Smart Weapon Rules: Define “best” weapons using detailed stats, traits, whitelists, blacklists, and more.
  • Work-Type Tools: Automatically assign tools optimized for your pawns' jobs using weighted stat preferences.
  • Equip Modes: Pick optimal loadouts for your playstyle and mod setup.
  • Clean Loadouts: Unused weapons are automatically unequipped to avoid clutter and inefficiency.
  • Cross-Save Import: Easily transfer your loadout rules between saves.

✅ Why Use It?
Save time, avoid mistakes, and optimize your colony's performance. No more pawns rushing into battle with a mining pick – unless you want them to. With Equipment Manager, your colonists are always prepared for anything.

🔗 Compatibility
  • Vanilla Expanded Framework – works with shield + melee mechanics.
  • ⚠️ Combat Extended: Partial support. Ammo is managed, but CE loadouts may conflict. Use with care.
  • ⚠️ Mods that add their own loadout systems will probably conflict.
Spot a compatibility issue? Let me know in comments!

📖 Licensing & Source Code
This mod is under CC-BY-NC-SA[creativecommons.org].
Find the source code and collaborate on GitHub[github.com].

🙌 Special Thanks
  • PeteTimesSix

💖 Support the Author
Creating and maintaining mods takes time, energy, and love. Currently, I'm in a tight financial situation, and your support can make a real difference. If you find this mod helpful or would love to see continued development, improved features, and broader compatibility – consider supporting me with a donation[boosty.to]. It’s a powerful way to help me dedicate time to modding and keep the updates coming.

Every bit of support fuels further progress. Thank you! ❤️
热门讨论 查看全部(6)
3
8 月 3 日 上午 3:46
Bug report, Crash to Desktop
Yaveton
1
2023 年 2 月 19 日 上午 12:51
[WISH] "Include Equipped" toggle for the "Currently available items" preview
SlippyCheeze
0
11 月 16 日 上午 9:24
Object reference not set to an instance of an object - AssignPrimaryRangedWeapon
Mr. X WeregλrurumonX
339 条留言
Alex 9 月 25 日 上午 9:25 
Primary weapon rules seems to just not work at all for Ranged Weapons at least. I had a rule where I blacklisted all weapons but chain shotguns, but my pawns just wont pick them up. Then I set the primary weapons to None and added the shotgun rule as a sidearm and then they almost immediately picked them up.
Beathoven 8 月 28 日 上午 9:05 
is there a way to tell the pawn to only take 1 tool of a kind?
I use tool's o plenty and my pawn is running around with 3 tool sets.
Kruecke 8 月 27 日 上午 8:55 
Also, "warmup" is shown twice in the tooltip. Hope that is not messing up the weights/calculation.
Kruecke 8 月 27 日 上午 8:00 
Took me a while to understand the interface but it's an amazing mod. Think I found a small bug though: Stat limits are not correctly previewed in the "Globally available items" pane. See https://pasteboard.co/oMnIufk3siR4.png
Kruecke 8 月 26 日 上午 10:50 
Hypothetically speaking, if it would come to betrayal situation, and the enemy would pick up all your crafted assault rifles while your pawns always just pick up sniper rifles, that could be a bit annoying in a close combat situation. :)
Kruecke 8 月 26 日 上午 10:46 
@Michieru My pawns always prefer sniper rifles, even my assault pawns. I recently added Vanilla Weapons Expanded, not sure if that's messing something up. I'm playing with all default settings, just uped assault pawns to 7/10. Also tried deleting config and manually assigning weapons, but they always switch back to snipers. https://pasteboard.co/mEbiDsvvu7Ls.png
Le Petit Lapin 8 月 25 日 下午 12:14 
@Lindsey Go into simple sidearms options and restrict pawns to 1 slot for sidearms, or two if you want one rifle, one sidearm and one melee weapon. I find if I leave it on mass based some pawns just absolutely horde weapons.
Lindsey 8 月 25 日 上午 9:24 
I keep having problems were my pawns are hording weapons in their inventory when I have simple firearms turned off and cannot find a setting in the equipment manager to ONLY ALLOW ONE weapon. Anyone able to help me out/point me in the right direction?
Yiggs 8 月 15 日 下午 5:36 
Same, 90% of the time my loadouts/rules are being ignored. A number of my pawn that I occasionally switch to "only use a sniper rifle" loadout seem to get stuck on it and even if I switch them back to their "normal" loadout, they refuse to change. My pawns also keep leaving random bottles of beer around which is mildly annoying but I can't tell if that's this mod or some weird interaction by Compositable Loadouts.

Really wish there was a "equip what you're supposed to have RIGHT NOW" button. Instead I have to wait for them to "get around to it" which could be in an hour or 20 hours which is a real pain when raids pop up and I need them switched NOW.
xCaerus 8 月 15 日 下午 1:05 
The rules just simply aren't working for me. I have guns in the currently available items list way above other guns and my pawns are still equiping the worst guns in the colony. The rules definitely have been frustrating to use considering this.