武装突袭3

武装突袭3

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Chemical Warfare Redux
   
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Data Type: Mod, Server
文件大小
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更新日期
26.040 MB
2022 年 4 月 6 日 上午 9:54
2022 年 12 月 7 日 上午 4:15
21 项改动说明 ( 查看 )

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Chemical Warfare Redux

在 Dankan37 的 1 个合集中
My mods
13 件物品
描述
Chemical warfare
This mod aims to add chemical warfare to Arma 3 by simulating gas/chemical weaponry. Currently, the following gasses are present: Sarin, VX, and Tear gas. The first two are lethal while the latter is meant to disorient units.
Currently, gas shells can be fired from mortars, artillery, and MLRS with plans to add IEDs and bombs.
Gas exposure is calculated based on distance and wind direction, downwind units are subjected to higher doses of particles. I plan on adding humidity later.

ACE compatibility
ACE compatible, use Adenosine to cure exposure to gas.

Gas effects
Units subjected to lethal gas will slowly get injured until death and will have their skill reduced. CBRN gear gives you protection from these effects. Exposed and unprotected AI will react to gas (if set to) by running away to safer zones.
Currently, Contact suits are used tough you can easily add in your uniforms any time during the mission. Gas types can be customized in many of their aspects. See the guide for missions maker below.
Zeus users can control some aspects during the game such as: creating areas, managing AI behavior and giving them gear.

In conclusion
The mod has no dependencies.
Finally, remember that when using chemical weapons you have to be well protected, both physically and legally!

Wiki and code
https://github.com/Dankan37/ChemicalWarfare/wiki

Special thanks
Assaultboy: For allowing me to use some pieces of his mod.

Updates:
It's now possible to customize which medicine use for antidotes to do that modify this array (like in the init):
CBRN_medicines = [["Adenosine", 50]]; (default)
to add a new medicine append it to this array, the first value is the classname of the medicine the second value is the healing power.
热门讨论 查看全部(2)
23
2023 年 4 月 27 日 下午 3:25
Massive Server Spam Error (22,370 times in 30 minutes)
C. Eagle
9
2023 年 8 月 15 日 下午 11:18
Suggestions
Dankan37
124 条留言
Reticuli 7 月 10 日 下午 6:02 
Needs carfentanil gas that causes units to go unconscious and eventually die if not woken up. CS gas should cause inability to shoot gun and a panic / flee response.
poomooz 2024 年 8 月 30 日 下午 12:12 
How effective is the gas artillery? I'm interested in setting up a scenario where I quickly and effectively blanket an entire city in tear gas, then send in a massive ambush of special forces with gas masks and equipped with KAT medical anti-chemical meds. I think that would be epic. But, it wouldn't work if the artillery doesn't blanket efficiently.
SnowySakura 2024 年 3 月 13 日 下午 2:42 
Was there ever a definitive fix for the issue of respawning and dying due to exposure not getting removed
Popo Bigles 2024 年 2 月 8 日 下午 2:43 
I was afraid of using this mod because of the complaints of the 120mm HE error, but I've been playing around with it for a while and I have not once experienced this issue. If yall want to figure out what the error is, I suggest yall collaborate in the discussions tab and compare mod lists to see what you all have in common as the possible suspect.
Fishy 2024 年 1 月 8 日 下午 8:56 
broken?
thegreaterhan 2024 年 1 月 7 日 下午 3:11 
same problem @Cascadian Patriot
i was completely flabbergasted when mid-operation our entire foxhole just DETONATED because some enemies noticed us
Cascadian Patriot 2023 年 12 月 31 日 上午 8:24 
so, weird bug, but apparently the mod is causing rifles to shoot 120mm HE rounds occasionally. even with just vanilla assets,
One 2023 年 10 月 31 日 下午 12:54 
good mod but wish it got updated more often :(
Disco 2023 年 10 月 28 日 上午 2:02 
is there a way to cover an area with Sarin gas larger than 200m? the module you have provided is only 200m radius

I tried overlapping the module and within the overlaps you dont get damaged by the gas
Anon3451 2023 年 10 月 12 日 上午 10:10 
The gas doesn't damage people in vehicles like exposed turret gunners. Detecting which vehicle has sealed turret or not would probably impossible, how about adding a switch in the settings that also damages the vehicles crew?