安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题














If I understood correctly, you mean make game see 40rt containers like 20ft containers?
https://www.reddit.com/r/Workers_And_Resources/comments/tsxda0/an_intermediate_guide_to_container_handling_and/
Hahaha, love you too, bb 😘
PS since the code for everything exists, it means that the game developer has given the opportunity to create such modifications.
Good luck.
Because I take no responsibility for authors of this mods and it's your problem that you use something that weren't designed to work properly at first place.
You have no rights to say me what to do and what no unless you pay me.
Just create the same folder with files and edit the line in this folder.
For that the mod will be for everyone
And it will not work in vanilla buildings. I prefer to leave my mods compatable with vanilla game. So you better change this line in modded building or wait for new properly coded facility.
$RESOURCE_TRANSPORT_TYPE RESOURCE_TRANSPORT_COVERED
on
$RESOURCE_TRANSPORT_TYPE RESOURCE_TRANSPORT_GENERAL