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I hope they fix towing in Arma 4.
Seriously. It feels nicer then Duda's version, where the vehicle is constantly replaced by another one. But I fear that Arma's engine reaches it's limits here.
I think that physics necessary to correctly tow a vehicle is.... complicated. A bit out of scope of the engine. This is why the rope comports like a rubber band. And why the towed vehicle overtakes the tow vehicle.
Not trying to be rude or anything, just genuinely curious why that same functionality can't be replicated the way that mod works.
I guess it's time to send a suggestion to Arma Reforger team, maybe they'll take all the recovery and maintenance seriously this time... but untill this will come - I still have a very nice and useful towing mod!
Cheers!
this mod ("Vehicle Towing") is a separate mod. It uses a new function which was added by BIS into game engine. The "Advanced Towing" uses some tricks to simulate towing and it does not use the new function because the function did not exists at the time of creation of the mod.
// So ... I have to divide my text into parts ))
// And I have found a bug in Steam. My text is visible as "[]" instead of real text. OMG... )) So, do not pay attention to strange symbols.
[_PART_1_]
d.omeron,
I understand what you mean, I saw both triangles and bars, so no explainations are needed, thanks. The thing is that this mod was intended to be very simple, "one click" usage, so to say. To add new "rope" types it would take a lot of efforts to remake all the mod and create a GUI for "rope" selection. This would spoil the simplisity and the "single click" philosophy. But this is not the most serious part (surprisingly).