Europa Universalis IV

Europa Universalis IV

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Runescape Mod: Gielinor Universalis
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585.717 MB
2022 年 3 月 23 日 下午 2:22
10 月 14 日 下午 5:54
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Runescape Mod: Gielinor Universalis

描述
Updated to EU4 version 1.37

The world of RuneScape comes to Europa Universalis! Featuring:

  • Over 1,300 provinces, from Zeah in the west to Wushanko in the east!
  • Over 280 tags all with unique flags and national ideas!
  • 35 religions!
  • A range of unique trade goods!
  • Unique governments, including Boss Nations!
  • The Council of Khans, the special replacement to the Holy Roman Empire!
  • Mission trees!
  • 60 monuments to build! (Requires Leviathan expansion)
  • Blatantly unfinished content!
  • Unexpected bugs!

This mod is unfinished, but I may occasionally add new updates when I'm in the right frame of mind to do so!

Created using intellectual property belonging to Jagex Limited under the terms of Jagex's Fan Content Policy. This content is not endorsed by or affiliated with Jagex.
热门讨论 查看全部(5)
3
2022 年 4 月 3 日 上午 11:09
Religions
Zigzagzigal
2
2022 年 11 月 10 日 下午 4:18
Estates and Privileges
Zigzagzigal
0
2022 年 6 月 15 日 上午 12:40
Monuments
Zigzagzigal
249 条留言
Zigzagzigal  [作者] 10 月 19 日 下午 10:40 
Get as many Logs and Advanced Logs resources as possible.
💖⎛⎝Silver Knight⎠⎞💂☢☣ 10 月 19 日 上午 7:54 
How do i improve my countries woodcutting level?
Zigzagzigal  [作者] 10 月 14 日 下午 6:04 
Thrown an update out. A while ago I made some additions to Varlamore and was going to make a big Keldagrim-focused patch, but I had such trouble implementing the addition I wanted to Keldagrim it burnt me out for a while. Now, I've taken those Varlamore additions, bugfixes by Dortund and some new startup adjustments to make a fresh patch.

Whenever I finally get around to the next big update, I think the goal will be to implement all the new lore I can from the Gift of Guthix book (it particularly affects the Fremennik mainland) and from OSRS Sailing (it'll account for over 40 new land provinces and some new sea ones)
Knapkin 9 月 6 日 下午 6:19 
Rigth, I got to 2050 and it's still not spawned. The 2050 one hasn't spawned either so I do really think its messed up.
Knapkin 9 月 6 日 上午 11:02 
Appreciate. I was reading the institution spawn wrong, "for your nation" not "its going to spawn here but must meet these criteria". Either way, it's 2012 now and ive had saves to 2015 and still no runecrafting, so there may be an issue. Ill keep going and let you know if it comes up before exploration or not.
Zigzagzigal  [作者] 9 月 6 日 上午 2:36 
The institution is supposed to spawn at a Runes trade good or latent good. Normally it spawns in Lunar Isle or Arceuus as they start with the trade good already. Still, institutions in EU4 are sometimes known to start a bit late, so it's unclear if it's just doing that or something in the code isn't working any more.
Knapkin 9 月 5 日 上午 10:43 
Hey, im playing as tutorial island and i have no clue how to get runecrafting as a trade good in tutors depart and its already 2005, so i figure it should have happened randomly by now if it was going to change. How do I get the institution to spawn?
Zigzagzigal  [作者] 8 月 27 日 下午 8:39 
Sorry about my lack of updates lately! I've focused a bit on fake-OSRS mapping lately and I'm still having trouble working out how to make my ideas for Keldagrim work.
Dark Horse 8 月 27 日 下午 7:44 
Very underrated mod.
Johnald Cuckthrone 6 月 28 日 上午 5:41 
Hi, I'd love to help out with this mod if you're looking for any submodders! I've got a bit of experience modding eu4, worked a bit on the Elder Scrolls Universalis mod with their team. Let me know if I can do anything