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I'll look into this.
Mod in question.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3324062208&searchtext=cybernetics
So essentially, all of the above, yes.
~(HOWEVER)~
Bare in mind it's best used in vanilla like experiences, however it should be mostly (if not partially) useful in other big mods that add damage types.
This item negates (cancels) all base damage types from the vanilla game, those vanilla type damages carry over into the big mods regardless of what those mods add.
So, it's still useful, even if it doesn't totally prevent your death with other mod packs.
The strings of how the ring function covers "burns, gunshot, lacerations, etc", the basic injury types.
I know the afflictions thoroughly well written in the string code of these files.
(And for example, I'd have to add compatibility to "Jovian Radiation" specifically to prevent that, which wouldn't be too difficult really, just a lot of extra strings to specifically make it target the affliction of "Jovian Radiation" that need input and writing. So I haven't gotten around to that.)
My only discouragement is the changes with the XML.
I haven't looked at the code since that change was implemented. lol
But to answer your question, it should theoretically be compatible with Neurotrauma.
I've played with this item and Neurotrauma extensively myself, just didn't take note on what it didn't prevent as per afflictions.
Feel free to test it for us, if you have time and let us know. :)
As well as Enhanced Armory, with their Ignis Latex and Presos Latex causing lasting effects such as permanently burned on Rubber. <Until Doctored by a Station Doctor>
" Should be compatible with everything - runs perfectly with my 50+ mod collection, no game breaks -
(For some reason the intensity of "the jaded dream" effect remains in place but has no effect, yet."