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Thanks to working with the dev a proper solution/fix has been found, this is a good time to suggest any balance changes to the heroes themselves or any suggestion really. And any other bug report
Update: I am now aware of the very nasty bugs (no pun intended) with the latest version, I have now dealt with most things I had to, or well not most but enough that I have enough time to look at them.Thank you for your patience.
Seems that the method I use to give unique hero combat sprites is no longer supported as of 2.5.1.
Potential fixes have been found, unfortunately it means to either wait for the game to be updated to reintegrate somehow support for said method or remove said sprites entirely and do very downed and worse versions of those sprites (4 frames with a single animation) which is the only way to continue having combat sprites, or for this more official method to be updated as to accommodate for the sprites from my mods (and some other mods unless I am the only one doing it this way).
Would like to know your thoughts if I should just remove those sprites or wait for a potential bugfix in the game to continue supporting them.
There is also the fact that even if I wanted to, there is now a different method of uploading and updating which I still have not received any response or info as to how it works from anyone.
I am working on "true unique" projects though involving these mods but I cannot promise anything as all is just on the thinking and preparation step.
Thanks for the support.
the error message:
___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 0
for object obj_unit:
DoAdd :2: undefined value
at gml_Script_run_customscript
############################################################################################
gml_Script_run_customscript (line -1)
gml_Object_obj_unit_Other_10
gml_Object_obj_bcon_Step_0 (line -1)