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at KBatchedAnimController.TriggerStop () [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0
at AnimEventManager.Update () [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0
at Global.Update () [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0
Build: U56-679336-V
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Vacuumbomb.Boomable.detectWaterGate () [0x0008e] in <b3fae72afc1e451a8e7bed19b57dbf2f>:0
at Vacuumbomb.Boomable.doBomb () [0x000da] in <b3fae72afc1e451a8e7bed19b57dbf2f>:0
at Vacuumbomb.BombStateMachine+<>c.<InitializeStates>b__1_3 (Vacuumbomb.BombStateMachine+Instance smi) [0x00019] in <b3fae72afc1e451a8e7bed19b57dbf2f>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <3b73c925114143c5bad31ccbc5facdf1>:0