安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









great work! :) I never tried to come off as rude or anything just must of read over it or something :)
Yes you can merge rotors if you use piston and push rotor to the free block space on current grid.
Small and Large grid use different sale and you can not merge large block with small one.
It is like drawing boxes on blue paper and red paper.
Sure you can merge small block arm if block space (gap) is more than one large block space (5x5x5m).
This mod just make rotor to be 2 block based so you can "merge" rotor part and stator part in small 2 block space without making merge forever.
Lastly em.. if you not like it just ignore it... somebody else might find this mod helpfull.
we've been using merge blocks with Rotors for years.
I am not exactly sure what your trying to achieve with this mod specifically? (not bashing, merely questioning)
KEEN is going to add a sub grid patch so once more ...
your mod should be part of the vanilla game!
KeeN only add demanded popular stuff.
This mod is for people that like to use subgrids but need them to be secured properly.
Enjoy this mod/hack while it works.
SE have 1x1 small merge block and yes will work.
As this rotor is 1x1x2 block then it can be used with any merge block (MOD) in workshop.