安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Twitter 上
在 Youtube 上
在 Reddit 上 






I play it with 24 civs (double Germany and France, banned Babylon obv because Hammurabi is broken archetype) so no more idiotic city-state and/or great people snowballing you-have-everything-game. And no more free real estate to settle. Instead you need to focus and fight for land and you will lag behind on deity. And that is exactly what I like. Nice challenge.
You just have to accept this is not a map for fast gaming. If you're looking for fast, enjoyable conquest you just better pick something else;)
Also I agree that there are too many hills in the map in general. If hills and mountains were reduced by about 25% that would make a big difference while having strategic gameplay and being realistic