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For some reason, the sprite of the door buttons received a separate depth offset, so objects nearby should get a much closer depth.
If I start changing this on all submarines, then the sprite depth will begin to intersect with other backgrounds and objects everywhere, it will be a domino effect.
Apparently it's really broken and I'd rather wait for the next update and check after so as not to do double work.
Hey.
Nope i think, since such buttons simply remove this enemy from the game.
Hmm, this is a bug.
The sprite depth of doors and their buttons is broken, it works strangely and overlaps if it is not in the foreground (more than 0.5). The buttons have an offset of ~0.241.
Something definitely broke in one of the latest patches.
Ahh, yes, sorry I forgot to put that in the description after the last update.
There is a start button on the nav terminal that toggles the engine, fabricators/deconstructors, and sonar/status monitor.
Thank you, it's great that you're enjoying it.
This isn't really a problem, I originally did it intentionally so the crew would refill the tanks from time to time, but also added extra shelves next to the oxygen generator so that more tanks could be refilled at the same time so it didn't get tedious.
Perhaps this was annoying, so I thought about your comment and decided to update it a bit. Although with the latest update, you can now stack incomplete tanks into one, so this has become less annoying.
Cheers