Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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No diplomatic nagging
   
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标签: mod, Campaign
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2022 年 3 月 11 日 上午 5:19
2022 年 3 月 25 日 上午 11:48
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No diplomatic nagging

描述
The AI will stop offering you non-aggression pacts, defensive alliances, military alliances and joining their wars. They still offer more useful stuff like trade agreements and military access. You can still offer them everything and they will be just as likely to agree.
The script also works if enabled later in a campaign. But it only runs once, so the effects are restricted to the factions present when the script was loaded the first time. And they remain in place when you disable this mod, because the game writes them into the savegame. (They could easily be disabled with a similar mod.)

There is also a version in my workshop which disables all treaty types.

The code would have worked with vanilla, but I had to put it in a DeI script file to get it to load. If it is placed in its own file it would need to be launched from startpos, and then it won't be compatible with other mods that launch scripts like AVR. This also means it only works in the grand campaign.
I might not get around to making other versions, so if anyone wants to put this code into a vanilla script and make it load, feel welcome to 'steal' the code and upload a vanilla version.
Credit mostly goes to Jake Armitage, who originally developed the code this is based on.

Compatibility should be fine as long as this is loaded on top. It disables gc_first_turn_setup.lua in mods below it.
16 条留言
Kewqie 2024 年 6 月 4 日 上午 12:23 
This only works for me if starting a new game with DEI 1.3, does not work with an existing save.
Adders 2023 年 10 月 25 日 下午 8:03 
Yeah, there's a few mods like this and they don't work.
A guy with knife 2023 年 10 月 25 日 下午 7:36 
it doesn't work...
Adders 2023 年 7 月 28 日 上午 2:12 
Which place in load order does it need? I've tried it but I'm still getting nagged for treaties, it doesn't seem to work.
Adders 2023 年 7 月 28 日 上午 1:00 
OMG, finally something that will stop the end-turn time being a constant hassle wherein you have to click NO again and again. Sometimes I try to lower my taxes just so I don't have so much money which makes every other faction constantly hassle me! I really hope this works with my existing DeI campaigns. Will give it a try now.
Galeón 2023 年 7 月 18 日 下午 6:37 
not work in game now
Skullivan 2022 年 9 月 13 日 下午 9:41 
This doesnt work with vanilla?
SamaraWinter 2022 年 6 月 9 日 上午 6:51 
Bliss...bliss!
emberwood 2022 年 5 月 5 日 上午 7:01 
AI nags and expects you to accidentally click 'accept'
Rhetor  [作者] 2022 年 4 月 18 日 上午 1:04 
@Wayz: It only removes the offers from factions that are present when you first activate the mod, which means you get offers from generated factions (liberated factions and such). It would have been much more trouble to program it otherwise, and much more likely to have bugs.