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- Improved balancing of seminar prices to match equivalent NPC hiring fees.
When playing on 7.0+, assuming my purchasable seminars mod remains relevant and I update it (if necessary), you might consider dropping this mod since it might no longer be relevant.
I think it takes some time for the shops to refresh etc. I don't know the details, but it should take effect eventually.
You can also just edit the mod files from this workshop entry as well, though if I ever update this mod in the future Steam will clobber your local changes with the updated file(s).
You're more than welcome to use this mod as a basis for your own, you can find it here:
https://github.com/draeath/kk4duy_seminar_prices
JUst create a directory under x4's extensions directory (in the game dir, not in My Documents etc) and put the files there (ie, x4\extensions\WhateverNameYouLike\libraries\wares.xml)
If you open wares.xml the second half of it has an explanatory comment. Just remove the 'add' rows following that comment and the sell restriction will be gone. I don't know if it'll take immediate effect or not.