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🌐 Meridian Orb: whenever you draw a card that exceeds your hand limit,
draw +1 card next turn; turns off after giving 10 additional card draws
Inspiration for creating new relics comes rather easy to me.
Actually implementing the ideas is harder. I'd pay for this.
https://docs.google.com/document/d/e/2PACX-1vRdxrvFGdAyDgZw0VQin5ilAmKNb57mholizXDWyzQ-mLy5ckowhsKKNtIeBk4310sZb2OWGPOpUfEo/pub
maybe another one could be to give 1 artifact, the 1st time in a battle if your hand is full and you manage to try to draw extra card(s) / and they spill into your discard pile.
🟠 Orange orb: whenever you exhaust mana, temp-upgrade a random card
[As Armaments, temporary upgrade that lasts for only this combat]
🟣 Purple orb: whenever you create mana, upgrade them;
If all your mana is upgraded, upgrade a random card instead
🔴 Red orb: whenever you exhaust mana, draw +1 card next turn
🧿 Shield orb: every 10th mana exhausted grants 1 Buffer
🟡 Yellow orb: whenever you exhaust mana, gain 3 Temporary HP
⚪ White orb: every 20th mana exhausted grants +1 MaxHP
On a personal note, please add some relics that trigger off mana:
⚫ Black orb: every 20th mana exhausted perm-upgrade a random card
🔵 Blue orb: the first time per combat you exhaust mana, heal 2 HP
🟤 Brown orb: the first time per combat your hand is full (10 cards),
Choose one card to discard, gain 1 energy and draw 1 card
⭕ Empty orb: whenever you only have mana cards in hand, draw 1 card
🟢 Green orb: whenever you exhaust mana, gain +1 energy next turn
Ⓜ️ Magnetic orb: elites & treasure chests drop a bonus random orb relic
[Once all orbs acquired, drops a Circlet instead]
They both seem to have really enjoyed their run 😸
So many "wah-hah-hah" moments from great cards 😈
https://www.youtube.com/watch?v=dHF2PKwDx3I
Only a little bit of commentary notes to review: 📜
13:30 Chant seems to have a weak upgrade 📖
Draw 4 + 2 mana? Draw 3 + 2 upgraded mana? 🤷
28:10 Frozen Form was hoping to upgrade to 2 mana 🥶