Portal 2
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Bit of Test
   
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2014 年 6 月 26 日 下午 2:34
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Bit of Test

描述
A remake of a pti test I made
I thought it had a good concept and could go farther. Enjoy!

old: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=240397413
10 条留言
vioray 2014 年 10 月 16 日 上午 10:28 
fun and clever puzzle, nice bit of deja-vu as well from having played the old version :P
not sure if you've changed the solution or if I just couldn't remember it, took me a little time to work it out :)
redinator2000  [作者] 2014 年 7 月 23 日 下午 3:38 
this was my second posted hammer map (i have like 20 half-done and finished .vmf's)
so when i was making the outside nodraw to speed up building times i must have messed up on that. I dindnt realize that the light's "legs" where supposed to be shone!

the "floating tiles" where supposed to be like putting cardboard on stairs - there is space underneath!

im gunna have to work on fizzlers, the map im working on will have animations and a little hole and all that stuff
nintendo.erk 2014 年 7 月 23 日 上午 10:10 
There is a nodraw leak under the "broken" lightstrip. screenshot
And the prop of the lamp sinks into the wall screenshot
Finally I noticed some Floating Tiles
Apart from all that I did like the puzzle a lot :)
nintendo.erk 2014 年 7 月 23 日 上午 10:10 
It's a nice puzzle but as a hammer mapper I do have some feedback on the aesthetics.
First the lighting could be done much better, you could use light_environment to make the skybox shine but I never did so I couldn't help you with that. I used light_spot next to a light shining very bright from outside in This map.
Next, fizzlers. They are placed on the wall while the have a big part behind them. It would look better if you made niches for them screenshot .....

The Sojourner 2014 年 7 月 3 日 下午 7:01 
100% Hammer... even better! It can be hard to tell sometimes....
redinator2000  [作者] 2014 年 7 月 3 日 上午 8:20 
this is a 100% hammer made test, i just used the four sections idea from my earlier test.
if you look at the pti one, you will see that the sections are 3x3 pti units, not 2x2

thanks for the lighting tip
The Sojourner 2014 年 7 月 2 日 下午 10:15 
As much as I love the puzzle, I have to say that you have a ways to go with regards to art design. Check this out (Step 3 and onward) for some basic tips on how to make your PeTI test look good.

For sky lighting, you'll need a "roof" with the skybox texture (tools/toolsskybox) and a light_environment to make the skybox shine.
Thomas 2014 年 6 月 27 日 上午 11:06 
Maybe some light_spots. Lighting isn't really my thing in Hammer.
redinator2000  [作者] 2014 年 6 月 27 日 上午 8:57 
thanks. do you know what entity to use? i can't figure it out. This is one of my first tests in this style.
Thomas 2014 年 6 月 26 日 下午 8:26 
Very Nice puzzle. And you might want to fix the lighting a little bit.