Monster Train

Monster Train

45 个评价
魅影氏族
   
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42.008 MB
2022 年 2 月 22 日 下午 6:18
2022 年 2 月 26 日 上午 5:01
7 项改动说明 ( 查看 )

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魅影氏族

描述
尝试写了一个氏族,欢迎大家来试玩和捉虫~

目前的版本非常早期,只是实现了基本的机制,其中可能还会有很多不平衡的地方。

目前这个氏族包括:

  • 2个主要的勇者
  • 22张法术牌
  • 16张单位牌
  • 9个神器
  • 支持DLC
  • 支持简中&英文 (不过是渣英自翻
  • 一些(并不怎么)精美的原画

版本说明

目前版本处于0.1.3,已知还存在下列问题:

  • 载入mod会花费比较长的时间。猜测可能是图像load起来会比较慢。
  • 疯狂 状态的提示图标缺失。
  • 事件中无法出现氏族相关的卡牌。
  • 一些氏族的描述性文字。
  • 一些平衡性问题。(自己玩了几遍发现问题不少……


欢迎向我反馈各种吐槽和想法!

邮箱:pointer_0@outlook.com
Github: https://github.com/CodePointer/CubusClan
b站ID:点子Pointer
热门讨论 查看全部(1)
1
2022 年 3 月 27 日 上午 8:15
Oddities and possible bugs
Null_Error
13 条留言
marbeltoast 2024 年 1 月 16 日 下午 8:52 
A few suggestions:
The card that halves enemy HP and double their attack? Great idea. Love it. Should not work on bosses. It's able to do 2500 damage for 1; that's busted, yo. Also, maybe up the price? It's a strong effect that doesn't require set up to work, so it should probably be pricier.

While adding vengeful shards to your deck is a fun mechanic, the fact that each of them is capped at one damage makes the potential drawback easily ignored. Maybe add a custom bane card with higher damage? Or maybe permafrost, so it remains a problem?

For the new effect that causes enemies to attack other enemies, I recommend making it applied in very small amounts. It's sap on steroids, because it not only reduces incoming damage but converts it to outgoing damage; it should be as hard to apply in large quantities as sap is.

Aside from those, great card ideas! Very excited to see where you go with this!
SADSOB 2023 年 6 月 8 日 上午 6:28 
还在更新吗:shockedstar2022:
呔!放下那个人头! 2023 年 5 月 4 日 上午 12:21 
加油
Feaster 2022 年 6 月 14 日 上午 11:00 
This mod really succs:rabbitTLD:
厚礼械 2022 年 5 月 23 日 上午 9:42 
那个生命减半攻击翻倍有点过强,丢几个放法术,boss就无了
深丶眸 2022 年 5 月 1 日 上午 2:57 
支持大佬 感谢创新
Null_Error 2022 年 3 月 23 日 下午 7:50 
Oh, and two last notes, Shadow Embrace demonstrates really well why the base game turned all but one of the Awoken card draw effects into next turn card draw, because with the exile champion's "draw and gain energy on Psionic Burst", it very easily becomes an infinite (one you can actually stop a turn with and thus can win the game with).

Additionally, I had some inconsistent issues with my Vengeful Shards occasionally losing their Consume (and thus staying in the in-play deck); this may be an interaction with the Awoken's Railspike.
Null_Error 2022 年 3 月 23 日 下午 7:04 
Additionally, as others have noted, Frantic is kind of wildly OP; I initially assumed it must simply cause enemies to damage themselves and you, because self-scaling damage and stackable per-turn absolute attack prevention in one effect is absurd. It's like Dazed, but better, and on cards that are pseudo-0-cost rather than mostly on 3-costs as in the base game, and it's also on some unit triggers to boot. For a similar case, Sap had to be nerfed quite a bit during the base game's development, and Sap isn't even absolute the way Frantic is.

All that being said, this is a very fun mod (among other things, Fanatic trigger builds have the tactile appeal of a Slay The Spire Shiv deck in a way that Incant builds don't), and I like it.
Null_Error 2022 年 3 月 23 日 下午 6:55 
I figured I should point out that it's possible to get stuck in an infinite autoplaying loop with a small enough deck, three Vengeful Shards (two of them in the hand at the start), and an Arrogance Ghost + the exile champion's "buff all friendly units on Fanatic" path (which counteracts the AG's health loss), because if you play one of the Vengeful Shards in your hand, the other will be discarded, drawing the one in your draw pile, which is then drawn and discarded, drawing the one you previously discarded, and thus looping infinitely without the game ever even processing the request to end the turn. As a suggested fix, maybe make Spread consume the blights instead of discarding them?
Pointer  [作者] 2022 年 3 月 14 日 上午 6:43 
Hi, @USEChairman,

Thank you for your reply! Indeed there is tons of unbalanced problems, for example I 'm still struggling on the Frantic cards and want to find a proper way to play with that mechanic.

I plans to improve the basic game play first. The artworks is not my forte... So I may find some friends to help me finish this part~