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I really enjoyed the concept of a always more busy getting train station.
It was fun to dispatch the different types of trains between the highspeed and normal tracks.
Keep it up!
Challenging is intended to be "challenging". And this certainly is challenging. There are however no super tight ones or where you really have to optimize to the limits to get 100% or get overwhelmed with conflicting / overtaking / single track trains.
So all in all: Super cool challenging level and great use of the inventory!
As to the difficulty level, I was torn between "Challenging" and "Ludicrous". It's not easy to rate your own levels, but I figured since there are several new concepts being introduced at the same time, the probability of getting 100% on the first try was very low.
I like the concept of a timetable that slowly gets more busy.
The provided amount of tracks were also exactly enough to build the needed tracks as well as some shortcuts so trains can run in parrallel.
I like that at some points espacially at the last rush it gets a bit tricky (like the trains that need to cross all other tracks), but it was not "ludicrous" difficult for me.