Project Zomboid

Project Zomboid

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ZKMod Engine Repair
   
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250.611 KB
2022 年 2 月 20 日 上午 7:28
2022 年 9 月 19 日 上午 9:03
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ZKMod Engine Repair

在 IkeC 的 1 个合集中
Mods auf ikeserver.de
96 件物品
描述
Lets you define how much a spare engine part repairs and whether to use only one spare engine part from your inventory per repair.

Multiplier and inventory behaviour can be configured in sandbox settings. If you don't configure anything you get a 3% bonus per engine repair, and only one spare engine part from your inventory is used per engine repair.

Click here for full documentation[github.com]

Tested and working on 41.78 SP and MP. Please leave a thumbs up if useful.

Does NOT work with Build 42.

Workshop ID: 2759637097
Mod ID: ZKModEngineRepair
7 条留言
IkeC  [作者] 2024 年 2 月 5 日 下午 11:07 
That's doable, but probably a bit hard to understand for many users. Out of interest, this is the default behaviour - what would you set it to in your server?

With multiplier 3, mechanics skill 5: 3% repair per engine part
With multiplier 3, mechanics skill 10: 6% repair per engine part
Sneaky Stone 2024 年 2 月 5 日 上午 10:18 
Love these options for my MP server, may i suggest a sandbox setting to adjust additional repair percentage based on skill lv.
Sam 2022 年 9 月 22 日 下午 6:44 
Sweet, love me a mod that uses sandbox vars. Trying to run 5-year cycles on a MP server and the players need better repairs %'s than vanilla. :)
IkeC  [作者] 2022 年 9 月 19 日 上午 9:06 
ZKMod Engine Repair 1.2 (2022-09-19)

Updated for 41.73
- Cars and trailers can be towed again
- Options can now be configured in the game GUI
Dark Memes 2022 年 8 月 28 日 下午 5:49 
Cool mod. The game updated and with this mod, you can no longer tow cars/trailers.
monev 2022 年 8 月 19 日 下午 9:04 
I'm trying to implement it on my MP server, but when I do I can't get cars to connect to and tow cars/trailers
Pigzit 2022 年 8 月 6 日 下午 4:25 
Hi, I am trying to add your mod to my server, and I cant find a multiplayer settings configuration tab, or any options in the default settings windows. Do I have to manually edit a text file like your github implies? Or did I misconfigure the mod in some way.