Space Engineers

Space Engineers

评价数不足
MCRN BroadSword Mk III [No mods / No DLCs]
   
奖励
收藏
已收藏
取消收藏
Type: Blueprint
标签: ship, large_grid, safe
文件大小
发表于
12.038 MB
2022 年 2 月 18 日 上午 7:03
1 项改动说明 ( 查看 )

订阅以下载
MCRN BroadSword Mk III [No mods / No DLCs]

描述
Continuing the fine lineage of Martian Congressional Republic Navy's "Broadsword" light frigate series, Mk III is finally here!

This version is most heavily armed one among the 3, as well as most expensive.

<<< DESCRIPTION >>>
This is a long-range, agile and fast frigate with versatile and devastating array of weapons. "Broadsword Mk III" is by far the most heavily armed ship in it's weight category within MCR Navy. This is purely combat-oriented ship, do not expect anything else out of it.

<<< STATS >>>
PCU:
- Ship grid 12 650
- Sub grids (except torpedo system) 3 251
- Torpedo platform + 6 Torpedoes 10 612

Total PCU: 26 513

MASS:
- Unladen (No Ammo, No Torpedoes, No Cargo) 840 tons
- Laden (Ammo, 6 ready-to-launch torpedoes, components for another set of 6 torps) 951 tons

ACCELERATION (0 -> 100 m/s):
- Left/Right 6.2 sec
- Up/Down 5.9 sec
- Forward 3.3 sec
- Backwards 7.7 sec
Acceleration was measured at 951 tons ship mass.

<<< WEAPONRY >>>
- 2 x Assault Cannon Turrets.
- 2 x Custom Gatling Turrets.
- 4 x Gatling Turrets.
- 4 x Assault Cannons and 3 x Autocannons in tight group, forward facing.
- 1 x Railgun.
- 6 x Guided Hydrogen Torpedoes. Reloadable.

<<< DEFENSES >>>
Ship's agility and keeping range, lol. Other than this there is only light armor to protect from accidental hits.

<<< SYSTEMS >>>
- Jump Drive
- Gravity Drive (6 x Gravity Generators + 8 x Artificial Mass)
- 2 x Cryo pods
- 2 x O2/H2 Generators
- 2 x Large Hydrogen Tanks
- 4 x Small Reactors
- 2 x Batteries
- 6 x Gyroscopes
- 1 x Antenna
- Ship Repair Projectors (Ship, turrets, custom turrets)
- 14 x Small Cargo Containers
- 2 x Survival Kits
- 1 x Connector

<<< CARGO AND FUEL >>>
Cargo capacity - 218 750 L (at "Realism" world settings)
Hydrogen Capacity - 30 000 000 L (at "Realism" world settings)
Fuel is enough for over 20+ minutes of active maneuvering.

<<< PLANETARY FLIGHT >>>
Atmospheric Flight: LIMITED
Atmospheric Landing/Takeoff YES

<<< TORPEDO USAGE >>>
1. Switch to Radar Array camera (Toolbar p. 1, button 1)
2. Choose torpedo lock-on mode: Camera, Turret or Beam Ride (switch between them via Toolbar p. 2, button 2)
3. [Camera Mode] It requires lock-on before torpedoes can be launched. Aim at target using camera, then press Toolbar p. 2, button 3 to lock on target, audio signal will notify you if lock on is successful or not.
3. [Turret Mode] Only works within 800m from target, no lock-on required, but your turrets need to be shooting at target.
3. [Beam Ride] No lock-on required, launch missiles and they will fly wherever you are aiming with camera.
4. STAY STATIONARY WHILE LAUNCHING TORPEDOES. Launch torpedoes using Toolbar p. 2, buttons 4-9.
5. Reload using Toolbar p. 2, button 1.
6. Wait while missile status display comes back online, when it does, you will know torpedoes are ready for launch.

Reload takes over 100 seconds, as it was optimized for survival mode ("Realism" welding speed), so be patient.

<<< CREATIVE MODE TORPEDO RELOAD >>>
If you just wanna pew pew torps in creative mode, go to control panel, find "Torpedo Reload S2" timer block and change it's time from 01:15 min to 10 seconds.

<<< SCRIPTS USED >>>
- Whiplash141's WHAM
- Whiplash141's LAMP
- Whiplash141's Missile Status Display
- Whiplash141's SIMPL
- MMaster's Automatic LCDs 2
- GruntBlender's Reset Turret Orientation.
- Mohawk's Gravity Drive Manager.
At this point I can say that half the ship is powered by the might of Whiplash141's programming skills (for which I am very grateful!).

I think that's all you need to know for now. Have fun using this!
5 条留言
Davidenico 2022 年 5 月 13 日 上午 6:49 
Ok, so it's the paint that cause that message, tks... I will be happy to provide a screenshot next time I log in game If I don't forget by that time
Stony Rock  [作者] 2022 年 5 月 11 日 下午 12:37 
@Davidenico I don't think there is any mod or DLC used. Ship CERTAINLY doesn't have any mod block at all, but perhaps it is saying that because I used a DLC color to paint the ship. Which shouldn't be critical, because you can paint it whatever you want. Definitely won't fall apart because of that :)

As for something wrong with cryopods and store blocks - no idea. I just checked - in my world everything is fine, no block is above another, just on either side of narrow corridor. Would be helpful if you could provide a screenshot.
Davidenico 2022 年 5 月 11 日 上午 9:00 
The title says no dls or mods, so Idk why I keep getting that message, btw there is a contract block and a store block projected above the cryo pod, Idk if it is intended but I don't think so
Davidenico 2022 年 5 月 11 日 上午 8:51 
Why game says: ship contains non available blocks, coud split in half?, did you use mods or dlc's? If yes wick one of them pls :)
mateyy 2022 年 4 月 22 日 上午 12:09 
I wanted to use this ♥♥♥♥ for survival, OMG it's no possible, this ship is OP as hell. Nice work :)