Age of Wonders: Planetfall

Age of Wonders: Planetfall

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more population
   
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711.305 KB
2022 年 2 月 16 日 上午 5:58
2022 年 2 月 20 日 上午 6:48
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more population

描述
A truly basic mod, that increases the population cap. I actually have no idea to what. I just know that it is now above 400.
It is not compatible with any mod that changes the colony core, for example by adding new buildings.
Main reason for it was, that some people like to have a mega city, but I didn't want to include it in the extended sector mod(s) due to the incompatibility issues that can pop up.

- Residential Districts have now a cost of 0 additional population to annex a new sector.

Changed file:
ColonyDefinition_Strategic
ColonyUpgrades_Strategic
11 条留言
Los Nevados 2022 年 7 月 2 日 下午 9:15 
Sadly while using colonialguard the mod doesnt work :(
coyote 2022 年 2 月 20 日 上午 11:56 
coyote Just now
Works great!!! Not only that, also it is a fun challenge to kill the megacities of the AIs :-)
Thanks a lot for your effort and your patience :-P
Nordos/atord  [作者] 2022 年 2 月 20 日 上午 6:36 
Okay. I found it. And the new sector at 16 was not what caused the annex thing to be at 0 pop.
Well, time to change it all.
Nordos/atord  [作者] 2022 年 2 月 20 日 上午 6:30 
Okay, it seems to have something to do with my own test mod that lets me do stuff faster. Now, only to understand WHY that is.
Nordos/atord  [作者] 2022 年 2 月 20 日 上午 6:23 
hmm... Why does it work for me and not for you, though...
Can you give me some info, which faction, what mods, etc.?
Nordos/atord  [作者] 2022 年 2 月 20 日 上午 6:17 
huh. Thats weird. Worked in my testings. Let me check again
coyote 2022 年 2 月 20 日 上午 5:05 
The +1 sector at 16 pops works. The "need 0 pops to be unlocked" sectors after 16 pops doesn't. Still needs 4 pops to get 1 sector more.
coyote 2022 年 2 月 18 日 上午 6:34 
This:
that once you reach 16 pops, you get an additional sector and each new sector will require 0 colonist.

I believe would solve everything, and allow megacities (finally) :-)
Nordos/atord  [作者] 2022 年 2 月 18 日 上午 6:13 
So, question is:
I can do it so, that once you reach 16 pops, you get an additional sector and each new sector will require 0 colonist.
Alternatively I can add about 12 or so additional sector range, up to 50 (in the same steps as normal) so that this effect occurs once you reach 50 pops (though I am not sure the list can be that long, would need some testing). Mind you, that also increases the amount of sectors you can annex at once.

Any interest in that feature to begin with?
Nordos/atord  [作者] 2022 年 2 月 18 日 上午 6:06 
Ah. Yes, thanks a lot. I havent thought about this. I will revert it.