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I think this makes for a fair wonder, but if I have the time, I'll consider adding a slider.
Thanks a lot btw, i really appreciate this mod!
You could get more than 7 with the Sanatorium if your colonists have many curable flaws.
But how exactly does this work with sanatoriums, do flaws get counted or could you theoretically get people with as many flaws as possible, let them live in your colony until they achieved 7 positive perks, and then put them into sanatoriums to remove the flaws for additional perks?
Would it still be hard capped to 7 perks, or could you get 10 total with the above procedure?
Thanks for making these wonders actually useful instead of a nuisance, i used to work with biorobots a lot and found out they can have gurus aswell, so i wanted to give all robot gurus the workaholic, enthusiast, and composed perks because they were the best you could get back then and mopheus often ruined these gurus by giving them less optimal perks like hippie, gamer, etc, so i had to turn it off entirely.