Space Engineers

Space Engineers

42 个评价
Vanilla Turrets Targeting Range Increase + Projectile Drop Removal
3
2
   
奖励
收藏
已收藏
取消收藏
Type: Mod
Mod category: Block
标签: NoScripts
文件大小
发表于
更新日期
146.338 KB
2022 年 2 月 13 日 下午 2:27
2024 年 10 月 15 日 上午 10:31
9 项改动说明 ( 查看 )

订阅以下载
Vanilla Turrets Targeting Range Increase + Projectile Drop Removal

描述
Simply increases the targeting range of the new vanilla turrets to their maximum projectile trajectory. This means you no longer need a target lock to use the full range of the new weapons. It also disables bullet drop on the assault cannons, artillery, and railguns so you can actually use these in gravity.

Version WITH DROP https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2920655311

Changes:
  • Disables bullet drop for assault cannons, artillery, railguns, and rockets. (Gatlings/autocannons have hard coded bullet drop - cannot change)
  • SG Autocannon Turret 600m -> 800m
  • SG Assault Cannon Turret 600m -> 1400m
  • LG Assault Cannon Turret 800m -> 1400m
  • Artillery Cannon Turret 800m -> 2000m
  • SG Turret Controller 600m -> 2000m
  • LG Turret Controller 800m -> 2000m
  • LG Interior Turret 600m -> 800m
  • LG Searchlight 800m -> 2000m
  • SG Searchlight 800m -> 2000m
  • SG Gatling Turret 600m -> 800m
  • SG Missile Turret 600m -> 800m
55 条留言
retrograde_orbit  [作者] 2024 年 10 月 15 日 上午 10:32 
Updated for Contact.
Alexandros 2024 年 2 月 1 日 下午 12:44 
Found my mistake, the Configurable Parameters Mod had a Weapons Tab I overlooked, to configure the AI ranges.
Thanks for your help, have a nice day, and the Mod is great, will keep it, for the custom Turret controller and the removed bullet drop. :)
Alexandros 2024 年 1 月 31 日 上午 10:26 
Yes you are right, I tried it in a private world, and it works great, thanks!
Adding the mod, after the world was created is certainly not the problem, so it must be another mod, or the Torch server Plugins.

Thanks for your quick response!
retrograde_orbit  [作者] 2024 年 1 月 31 日 上午 9:50 
Strange, do you happen to have any other mods that could be affecting vanilla turrets?
Cannot reproduce the issue on a world with just this mod - it works fine for me.

If it continues to happen, try following the instructions in the link from my previous comment.
retrograde_orbit  [作者] 2023 年 11 月 22 日 上午 11:35 
Can't reproduce the issue - works fine on a new world with just this mod. Try following this guide: https://github.com/THDigi/SE-ModScript-Examples/wiki/Fix-download-corruption
retrograde_orbit  [作者] 2023 年 11 月 22 日 上午 7:20 
Very strange, I'll look into this. It might be a corrupted download, not sure why only part of the mod would work since it's just a few simple .sbc edits.
Tomsk 2023 年 11 月 22 日 上午 6:49 
This mod sadly doesn't appear to work any more. I created a save with the mod (and only this mod) and installed various turrets onto my creation. The mod works correctly for the Custom Turret Controller, that does indeed now go out to 2000m. However, for any of the standard turrets when I go to adjust the "AI Aiming radius" it's still maxing out at just 600m.
<#27ac8f>0micron 2023 年 9 月 23 日 上午 11:15 
Understood! Thank you.
retrograde_orbit  [作者] 2023 年 9 月 23 日 上午 9:36 
Unfortunately that is correct, as far as I'm aware.
A script that sets weapon ranges on NPC grid spawn would be required to fix the issue.
<#27ac8f>0micron 2023 年 9 月 23 日 上午 9:29 
Hello! I think this has been asked, but this mod does not affect any NPC weapons right? An enemy spawning from MES or EEM wouldnt have 2 km range by default?