安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
in the server.cfg which is ran by the host, lines that start with "cl" means client. So any command that starts with cl_ can only be ran client side. The thing about client commands tho, it only needs to be ran once and the client will remember it unless the game is reinstalled.
Which means, if they start a local server (even just by playing solo) they can automatically run the commands I included in the listenserver.cfg of the mod, which in turn will be remembered if they connect to your server.
This only stands for client commands like cl_ or r_
other than that, I'm not sure of any other cvars that are client side but I'm sure there's prolly a few more
Details in change notes, fairly small but satisfying for me - now includes my faction voices and deathsounds, with all the new features of those mods as well.