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Hey, that'd be great, though understandably it'll be preferable to have a native way to check for the ammo. So if you find anything, let me know. Thanks!
Hey,
As described before, this is an intended behaviour.
There is a limitatation in Alyx, that we cannot directly access the current ammo count of a player. Instead, I'm tracking when the player finds new ammo (or spends a mag), which then gets added to a sort of 'virtual ammo count' that you will receive upon reactivating the guns, so the first time you activate Crowbar in a level your ammo will reset to a default value, but from that point forward it will be tracked.
Unless you had already run out of ammo by shooting, you shouldn't be ever left with no ammo after using the Crowbar, which is what matters.
I don't know what controllers you use, but if you played HL:A, it should be the exact same button you'd use to arm/activate a grenade when holding it in your hand.
I also recommend to check the main Workshop page of this mod, as it includes other information that might be important to know.