Company of Heroes 2

Company of Heroes 2

93 个评价
(6 - 8) Bois Jacques
   
奖励
收藏
已收藏
取消收藏
Item Type: map
Maps: 4v4
标签: MP
文件大小
发表于
更新日期
9.604 MB
2014 年 6 月 23 日 下午 12:36
2016 年 5 月 23 日 下午 1:34
5 项改动说明 ( 查看 )

订阅以下载
(6 - 8) Bois Jacques

在 MonolithicBacon 的 3 个合集中
MonolithicBacon & DonXavi's Map Pack
27 件物品
Operation: Blacklist
4 件物品
Frigid Conditions Map Pack
10 件物品
描述
During the course of the Battle of the Bulge, the Bois Jacques woodland created a blanket of foliage between the towns of Foy and Bizory, shielding the defences of the scattered American forces during the worst of the winter of 1944. Combining the obscuring nature of the fog with the unmapped layout of the forest, skirmishes in the Bois Jacques were long, sporadic and often deadly. Clusters of trees separate narrow roadways and broad clearings, demanding combined tactics of indirect fire and close quarters combat.

Copyright 2016 Will Ward.
This item is not authorized for posting on Steam, except under the Steam account named MonolithicBacon/ColossalGammon.
9 条留言
SnakeDoctor 2015 年 1 月 13 日 上午 11:19 
great map
Fritz_Fraghof 2014 年 12 月 27 日 上午 6:01 
Another great map. Thumbs up and thanks MB.

If I had one suggestion it would be this: trees close to those big bomb/shell craters would likely be very damaged. The foliage would be stripped away by the concussion of the blast.
MonolithicBacon  [作者] 2014 年 8 月 3 日 上午 6:17 
@Old Guard,

I can have a look at whether this is mixed up, but you should know that in all of the new maps, map entry points are not allocated to individual players. Instead, the entire team has all of the entry points to share, and units will enter the map via whichever entry point is closest. That way, if your ally is in trouble, you can move your spawn flag and have everything appear on that side.

I hope this helps!

Thanks for your support! The more feedback, the better!
Aardvar6 2014 年 8 月 2 日 上午 6:36 
The tests described below used USF. I did another test using Soviet bases. The same issue occurred for units produced from base buildings. Off-map units such as Shock Troops came out correctly.
Aardvar6 2014 年 8 月 2 日 上午 6:06 
The units generated by the player in position #2 arrive on map at position #3 and #3's units come in by #2's base. Either the base numbers need to be switched or an adjustment needs to be made to the entry points. A test of the #5-#8 positions show that those players' units arrive correctly. We play several of your maps consistently but have not noticed this bug in the others. Thank you for the excellenty maps you produce.
FlamingWeasel 2014 年 7 月 31 日 上午 12:31 
Another really good map, big fan of the map collection.
MonolithicBacon  [作者] 2014 年 6 月 29 日 上午 5:50 
@Dobro, Thanks for pointing that out!

The files will be updated any minute now.
Dobro 2014 年 6 月 29 日 上午 5:07 
I see a small problem, on the winter map - summer skins
Eagleheart21 2014 年 6 月 28 日 下午 1:41 
fun map!