武装突袭3

武装突袭3

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BFMSOUNDS
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Data Type: Mod
Mod Type: Sound
文件大小
发表于
更新日期
87.701 MB
2022 年 2 月 7 日 上午 10:02
2024 年 10 月 24 日 上午 11:08
9 项改动说明 ( 查看 )

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BFMSOUNDS

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Description:

BFM - Brazilian Forces Mod: Sounds Brings lines in Brazilian Portuguese for the ArmA 3 infantry, both on the BLUEFOR side and on the INDEPENDENT side. The OPFOR is configured to speak Spanish, but there is a dubbing change mechanism in the mod that allows you to change the OPFOR's dubbing from spanish to Brazilian portuguese - if you want to operate against some type of irregular Brazilian force (guerrilla, drug traffick, etc.). This mod does not replace the lines in the cutscenes from the game's campaign. This mod is 100% compatible with server utilization. License is APL-SA. Do not open, rework or redistribute this mod without the permissions of the authors.

No Dependencies or External addons needed.
It's recommended to run this mod with CBA_A3 for the best User-experience.

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Legal Stuff:

DISCLAIMER:

This mod has been developed by passionate individuals in their free time as a hobby. It does not represent studio-level production quality. The content has been created using tracks from games such as Call of Duty: Modern Warfare 2, Battlefield and the Dubbing of the game Insurgency. The Author does not have any rights over these tracks. Please note that we are not obligated to provide support or additional content. We kindly ask that you enjoy this free mod and appreciate the effort that went into its creation. Also, This mod and it's development team are not liable for any damage caused by the software that may (not) happen to your machine while using this mod. Monetary utilization of this mod is not endorsed by it's development team.

!!! If you're running this trough TDAST, FASTER or your online dedicated server, add this code on your Server.cfg to prevent the mission from not loading because of mod/scripts config errors: !!!

class AdvancedOptions
{
LogObjectNotFound = false; // logging enabled
SkipDescriptionParsing = true; // parse description.ext
ignoreMissionLoadErrors = true; // do not ingore errors
queueSizeLogG = 1000000; // if a specific players message queue
// is larger than 1MB and #monitor is running,
// dump his messages to a logfile for analysis
};