Project Zomboid

Project Zomboid

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Aoldri's Patch for Survivor Radio V3.6.1
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3.940 MB
2022 年 2 月 5 日 下午 12:35
2022 年 5 月 23 日 下午 12:17
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Aoldri's Patch for Survivor Radio V3.6.1

在 Aoldri 的 1 个合集中
wawaddaw
9 件物品
描述
In the original mod, sounds are bound to the specific device that started the broadcast and missing the start of the broadcast means no sound is played. This patch aims to improve how the radio sounds work in Survivor Radio. Effectively this means channel-surfing, more consistent sounds, and working radios on belts.

This must be applied after the original Survivor Radio mod.

Yes, this works in MP. You can repack this if you have permission to repack the original Survivor Radio mod.

Saves with Survivor Radio v3.6.1 should work with this patch applied. A new save is required if you didn't start with Survivor Radio loaded.

Features:
- Sound moves to the loudest nearby device, which takes distance and volume setting into account
- Sounds from voiced broadcasts are loaded if at least 1 person on server hears the start of broadcast
- Working radios on belts
- Also appears to work with other modded equipment that allow attaching belts
- Restored sims-like mumbling to non-voiced broadcasts
- Bug fixes for destroying radios in middle of broadcasting and correcting timestamps in broadcast

Known Issues:
- No sound for music when tuning into broadcasts mid-way
(No way to fix this without being able to play sounds part way through)

- No sound during bad weather
(Vanilla issue: Playing sounds relies on a drunkenness tag at the start of the broadcast, which is removed in bad weather due to noise and obfuscation)

- Lag spike when faraway players listen to voiced broadcasts
(This is an unfortunate side effect of making sure sounds for voiced broadcasts are started. You can toggle off 'Play Faraway Sounds' in mod options to disable this feature, but this means if you tune into a channel started by another faraway player, you won't hear the broadcast.)

- No radio in vehicles in MP
(Vanilla issue, introduced in v41.71)

- Only 1 radio per channel plays at a time in MP
(Vanilla issue, introduced in v41.71)

Mod Compatibility
- Probably incompatible with anything that overrides ISRadioWindow:update(), which I modified to allow working radios on belts.

Workshop ID: 2744132659
Mod ID: SurvivorRadioPatchAoldri
热门讨论 查看全部(1)
5
2022 年 10 月 15 日 下午 6:11
Bug Reports
Aoldri
28 条留言
marshmallow justice 4 月 12 日 上午 1:42 
Ahh THIS is the mod that allows the radios to work on belts. I was looking for it a while ago since years ago my last playthrough I remember listening to Erin's delightful narrative while doing things around base.
Linguine_Dreams 1 月 22 日 下午 12:19 
This patch is awesome, I just wish it worked with Voiced Radios and TV.
Fed-cap 2024 年 12 月 10 日 上午 5:19 
Hey Aoldri, I got in contact with azakaela a while ago, and made a new version of the framework of the mod:

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2973493897

(The idea is that you add the framework, and you own radio.xml and audio files, and it works)

Would you be interested on working with me to improve upon it?

I Used it to work on a mod called Voiced Radios and TV that adds audio to vanilla Broadcasts.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2950750587
Pierre 2024 年 9 月 1 日 上午 9:16 
Sometimes the mumble doesnt play
space is cool 2024 年 5 月 24 日 上午 5:13 
any chance you could do this for survivor radio 3.7, the one that was made for voiced radio mod
supasaiyajinrosekaiokenx 2024 年 3 月 30 日 下午 12:17 
doesn't work with voiced radios and tv?
KenzieGh0st 2024 年 2 月 16 日 下午 6:41 
I'm confused, does this make the original mod work in multiplayer?
Nitro Blitzen 2022 年 10 月 6 日 下午 5:26 
Removed this and the music works with tv's but the radios play 2 subtitles and no longer produce sound
Nitro Blitzen 2022 年 10 月 5 日 上午 12:49 
Also having the music cutting in and out issue with tvm and others now
Heman 2022 年 8 月 15 日 下午 4:04 
Anyone else using with crazy carl and big bruno tv shows can confirm no audio from those channels? Any fix?