Black Mesa

Black Mesa

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Satchel Charge Retexture
   
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MODEL: Weapon
文件大小
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更新日期
5.594 MB
2022 年 2 月 2 日 上午 6:23
2 月 22 日 上午 3:40
3 项改动说明 ( 查看 )

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Satchel Charge Retexture

描述
Quite old retexture, but surprisingly still usable :D

This mod gives to satchel charge and its remote a mix of brown and yellow colors and black "C4" text on front of satchel charge itself, because everyone should know what that is (watch screenshots and texture comparisons).

3 versions available:
1. Default "US" abbreviation;
2. More visible "C4" and "US" abbreviations;
3. No abbreviations.


Original texture taken from here[gamebanana.com] (except for .vmt files, i don't know if they're still good on latest BM version because at the time of mod creation everything has changed since that time).

The retexture does NOT affect Vanilla world model because it uses completely different texture, for workaround use Viewmodel as Worldmodel for Satchel Charge mod.

This mod wasn't originally made by me, i only reuploaded it and made few alternative texture versions, major credits goes to DarkestPower989[gamebanana.com].

I hope you will like it! :D

IMPORTANT:
The texture with more visible "C4" and "US" abbreviations is set by default. If you want to use alternative textures - you'd have to install them manually by replacing the .vpk file with preferred texture (subscribed mod located in steamapps/workshop/content/362890/2677425306, alternative retextures located in "Extras" folder).

I'd also recommend to use Viewmodel as Worldmodel for Satchel Charge along with this mod to match both view- and worldmodels.

NOTE:
If you have issues with subscribing to this mod - then download this mod manually from GameBanana (link below).

LINKS:
GameBanana mod link:
https://gamebanana.com/mods/354980

Me on GameBanana:
https://gamebanana.com/members/1734730

Me on ModDB:
https://www.moddb.com/members/taras-f97

Me on YouTube:
https://www.youtube.com/@Taras_F97

CREDITS:
DarkestPower989 - Original Mod;
Taras_F97 - Idea, Improved Original Retexture and Making Few More Texture Variations.