安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题












I thought there was no problem since the damage on this craft was adapted from the "Leg Roll".
I tried setting the "Damage Stamina" value from 0 to 4.
I talked about this with movemaker suneed, who said the following:
In my experience, if the damage set for Back Counter, MMA position Counter, etc. is too low, for some reason they will repeatedly counter each other.
If I set a small value for the "back switch" damage in the Back Counter move (less than 3? Untested), the backswitch repeats forever.
If you can edit the move, you may be able to solve this problem by simply increasing the damage value.
Can you please increase the damage on this move to resolve this bug? I hope you consider. Thank you.