Stellaris

Stellaris

369 个评价
No More Exclaves
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6.846 MB
2022 年 1 月 26 日 下午 1:23
11 月 9 日 下午 6:03
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No More Exclaves

在 MrFunEGUY 的 5 个合集中
[Out of Date] - 3.2 - MrFunEGUY's Stellaris v1.92
214 件物品
[Out of Date] - 3.6 - MrFunEGUY's Stellaris v1.44
223 件物品
[Out of Date] - 3.7 - MrFunEGUY's Stellaris v1.25
218 件物品
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
228 件物品
[Out of Date] - 3.14 - MrFunEGUY's Stellaris v1.3
225 件物品
描述
I was tired of seeing single, isolated systems that weren't attached to any part of their home nation. Pre jump drives, this is an untenable situation. How can the starbase get supplies if all connecting hyperlanes are controlled by someone who doesn't let you use them? They would effectively be sieging the system, and eventually your people would die. Then, the person who controlled the neighboring systems can just take the system, claiming that you have no claim to it as you have no people there.

So now, exclaves will last for, at most, 15 years (excluding when at war).





Notes:

- An exclave is defined as any system that is not in a sector and that cannot access any sector capitals.

- If you have a planet in an exclave, it will not be lost. Regardless, just make it a sector like you should anyway.

- Exclaves will be lost within 1-15 years of being isolated.

- Exclaves will not be lost during war. This is to avoid losing systems that are only being blocked from accessing a sector capital due to occupation.

- Exclave status will not be checked for the first 7 years after an outpost is built. This is to give you time to colonize a planet and create a sector.

- Why 15 years? First, it feels more organic this way, as opposed to having them all disappear at the same time. Second, I think starbases would have enough provisions to last a few years. Maybe not 15, but I don't think it's unreasonable. Third, I don't think the event really needs to be run more often than that. This should sufficiently clean up the map over time.





Localisations:

- Japanese Translation, by Dryus. Thank you! This mod should complement his mod, Enclave Adjustment, quite well.

- German translation by Lucanoria. Thank you!





Some Other Mods I've Made/Updated:

- Civil Wars

- Viable Feudalism and Imperialism - Empire Federation

- Useful Heirs

- Species Name to Nation Demonym

- End Truce & Close Borders

- We Require Borders

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork

- Vassals Expanded and Reworked - FunEFork

===

[ko-fi.com]

[www.patreon.com]

===

Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
热门讨论 查看全部(1)
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2024 年 5 月 9 日 上午 3:10
l_russian
tzverg
122 条留言
MrFunEGUY  [作者] 12 月 4 日 下午 7:40 
Yeah that's really not a bug to be honest. That's working as intended, even if it is a bit harsh in some circumstances.
nalathequeen2186 12 月 1 日 下午 7:56 
This is an excellent mod! I do have one small issue, which I'm not sure if it even can be solved, but I'd at least like to mention it, though it's such a niche case it's honestly not a big deal. I ended up having one of my systems declared an exclave and removed from my control because the observation post event that spawns an asteroid activated in a system that was my only connection to other systems, lol. I guess since the game technically considers the asteroid a "hostile entity" this mod decided it meant that my other systems were exclaves. If it can be fixed that's awesome, but if not, like I said, it's such a small side case of wonkiness that it's not a big problem. Otherwise I love the idea of this mod, it's so simple and much-needed imo
perl 12 月 1 日 上午 9:55 
Great mod!
Moridin 10 月 25 日 下午 3:01 
Could you add an exception for the Galactic Emperor if its exclaves are bordering members of the Galactic Imperium, please?
MrFunEGUY  [作者] 6 月 22 日 下午 4:34 
If it can access a sector capital, it won't disappear. So open borders will not remove exclaves, yes
pro man 6 月 21 日 下午 8:22 
if the empire that creates ur exclave opens its border to you does it still die?
MrFunEGUY  [作者] 6 月 18 日 上午 11:23 
It should
Salv 6 月 18 日 上午 3:55 
Does this work in 3.14?
MrFunEGUY  [作者] 4 月 18 日 下午 10:10 
@Wisp - Yeah, shouldn't be a problem with that.
Wisp 4 月 17 日 上午 8:20 
a month late but can this be removed mid-game or nah?