Avorion
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Lichtbringer Class Mk II (Agile 15Sl. Flagship, Avorion, 11.9m shield, 90k cargo)
   
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Type of Build: Ship, Military
Military: Battleship, Carrier
Game Stage: End Game
文件大小
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2.234 MB
2022 年 1 月 25 日 下午 4:36
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Lichtbringer Class Mk II (Agile 15Sl. Flagship, Avorion, 11.9m shield, 90k cargo)

描述
Designed for best performance possible and a broad spectrum of uses, and of course for a bit eye candy.

Highly Manouvrable! massive Guided Thrusters let this ship accelerate sideways and backwards faster then perhaps any ship of this size.
Good forward acceleration and Breaking Force. If u want to accelerate faster, just tap into the enourmous power supply and boost your way forward.
In short, this ship is a joy to fly.

Thanks to good surface to Volume Ratio, the whole Ship is covered in Armor. Up to 2 metres of frontal armor, up to 1 Metre Side armor. Almost all of the frontal facing armor is sloped. If ur need to ram something, u can do that, even under thrust.

The Mk II offer stronger hull, more shield, jump range and better production capacity, while keeping its agility with use of some more thrusters and engines.

Features:
- 3.66m HP
- 11.88m Shield
- 90k cargo

- 214m/s² Acceleration
- 135.1 m/s² Breaking Force
- 1042 m/s Max Speed (>2000 m/s with max crew)
- 1 rad/s pitch + yaw
- 1 rad/s roll

- 14.4 sctr Jump Range
- 67047 /s Production ( 1h 7m Production Acceleration)
- 473 Clone Vats, 361 Academy
- 132 max size Heavy Fighters
- 1076 Torpedoes
- 10 Torpedo Tubes
- 4 Docking Ports

- 5.52 TW Energy Supply
- 2.89 TW Energy Demand
- 24 TJ Energy Storage

- 1800 - 2600 (max 3010) Crew

- 20x Size 6 Turret Bases
- 8x Size 4
- 8x Size 3
Turret Bases are on key locations with good firing arcs.


- 7.44 Mt Mass
- 403.57m m³ Volume
- 640 x 460 x 1257 metres
- 10486 Blocks

Cost:
195m Cr.
1.79m Iron
2.83m Trinium
100k Xanion
15k Ogonite
7.35m Avorion

Overlapping Blocks, may not work as intended with pvp server settings, it will delete blocks and performance suffers.

Worked in some details. The directed Thrusters have some smaller thrusters in them, so the nozzles have some smaller flames in the bigger one, the main engines have some block stacking with different size and material, giving the engine a dual colour flame.

I also managed to misalign some blocks, and did not finish everything to the end, i cant be bothered to spend hours in the clumsy ship designer to fix one minor mistake, sry. For me this is good enough.

Mk I (Trinium/Xanium) can be found here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2731693939

Main Engine Decoration comes from here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2619444555&searchtext=engine
2 条留言
Gregarius 1 月 18 日 上午 1:08 
Was really looking forward to this since I've found your other ships useful, but this one has a significant power problem.

Power goes to red instantly after charging a hyper jump, and it drains power storage to about 50% in that few seconds. Traveling between two far-away stations in the same sector involves stopping a few times to let the power storage fill back up, and that's *without any subsystems installed*, which means adding subsystems means this thing is practically dead in the water without a powerful generator booster subsystem and probably also replacing a bunch of blocks with more generators. Tried looking for some Framework blocks to add in the generator blocks manually but there aren't any. Ended up replacing the Assembly blocks with generators and it's only slightly better.

Also, though less of an issue, inertial dampeners are pretty far forward on the ship when they should be center-mass.
CertainDeath  [作者] 2022 年 11 月 25 日 上午 10:18 
This only works in Classic Mode of the game!