安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Added some more :D
I use Spug's docking script so renaming the connectors breaks things for me.
bool FEATURE_RENAME_CONNECTORS = false; // Set to false to disable the connector renaming feature
void setName(IMyShipConnector connector, String status)
{
// Check if the feature is enabled before updating connector names
if (!FEATURE_RENAME_CONNECTORS)
return;
String name = getStrippedName(connector);
if (status != "")
{
name = name + " - " + status;
}
connector.CustomName = name;
}
//
// Find all connectors containing the text defined in CONNECTOR_BASE_NAME
//
List<IMyTerminalBlock> connectorBlockList = new List<IMyTerminalBlock>();
GridTerminalSystem.SearchBlocksOfName(CONNECTOR_BASE_NAME, connectorBlockList, b => b is IMyShipConnector && b.IsSameConstructAs(Me));
_connectorList.Clear();
// Sort connectors alphabetically by name
connectorBlockList.Sort((a, b) => string.Compare(a.CustomName, b.CustomName, StringComparison.OrdinalIgnoreCase));
foreach(var block in connectorBlockList)
{
IMyShipConnector connector = block as IMyShipConnector;
_connectorList.Add(connector);
}
Echo(String.Format("Found {0} connectors", _connectorList.Count()));
THANK YOU GOOD SIR!
(also, Event Controller = dogshite, wasted 5hrs on trying to make the connector lights work, then gave up and looked for a script, and whaddya know, it exists, and is a thousand times better and easier to use than the Event Controller)