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SystemModuleChange
   
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Mods: Mod
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54.619 KB
2022 年 1 月 21 日 下午 2:00
2023 年 7 月 1 日 上午 5:07
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SystemModuleChange

在 Laevathea 的 1 个合集中
Stuffu
28 件物品
描述
System Module Changes.

Removes "flat" cargo modules, only % based ones spawn now.
Modifies tractor beams and transporter softwares to have significantly increased range.


Reworks Hyperspace modules and shield boosters to be like pre-2.0 values.
'Megareach' modules now increase cooldown more intuitively (Scales addictively with cooldown reduction ) and greatly increase energy for a far greater range increase.
4 条留言
Laevathea  [作者] 4 月 27 日 上午 1:54 
Entirely safe to remove.

There is a bit of a known problem with long range tractors causing this. I do find that jiggling the ship can often cause the loot to realize it needs to be picked up. Sometimes not tho.
Juvelius 4 月 25 日 下午 10:34 
Currently having the issue that loot gets dropped, but more often times just lays in space even when i hover straight over it and does not get picked up. Would this be safe to remove mid run since it only should return submodule Values ?
Laevathea  [作者] 2022 年 8 月 2 日 上午 7:08 
I believe the legendary ones have 20km range, incrementing downwards at either 4 or 5km per rarity.
FDK 2022 年 8 月 2 日 上午 3:08 
How much range does tractor beams and transporters have?