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If you find anything else - just message me.
Ok so first off great job on lighting and fixing the stairs. I had no clipping issues anywhere on the map so that part is done as well as lighting : ^ ).
You also did manage to bring down the lag and up the premormace overall. You still experience lag though when you are on the wall looking out on the river, just do anything you can to increase preformance without ruining the atmosphere; removing grass, and other things like that will help up preformance.
With the objectives, I would increase the time the attackers have to burn the pyre AND more time to kill the king. I did a test and it took me 3 minutes to get to the top WITHOUT any masons protecting it. This means that it would be almost imposible to complete if people were actually trying to defend it. I would make it at LEAST 10 minutes for this objective. And make the king 8-9 minutes.
For the third objective, when you are ascending the wall there is only one stair case that goes up. This can also be easily blocked my two tower shield knights. Maybe put a ladder or some other way to get up, NEVER only have one way to the objective.
You are getting closer though. Keep working because you really are almost there. This map will soon be alot of fun online. Thank you very much for your hard work.
-Caladbolg
Check it out and let me know if you find some bugs.
Oh, I also fixed the stairs.
Okay, so they don't have to be. But every TO map has inaccessible spawns and they're there for a reason.