边缘世界 RimWorld

边缘世界 RimWorld

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Celsius
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Mod, 1.3, 1.4, 1.5, 1.6
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更新日期
8.120 MB
2022 年 1 月 20 日 上午 9:55
7 月 10 日 上午 7:13
20 项改动说明 ( 查看 )

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Celsius

在 Garwel 的 1 个合集中
Garwel's Mods
7 件物品
描述
#StandWithUkraine

Celsius adds realistic simulation of thermodynamics to the game.

Main features

- Temperature is simulated for every map cell (as opposed to vanilla's room-level abstraction). It is hot near fires and geyzers. Various building materials have different isolation properties based on their real-world counterparts. Mountains provide more stable temperature (which you can adjust) as do large bodies of water.

- Water can freeze, and ice can melt. Rivers, seas and marshes may turn into icy plains in the winter and melt again in the summer. Setting up fires on glaciers can uncover water or ground underneath. Be careful, so that your pawns don't drown in deep water!

- Flammable things may spontaneously ignite when it gets extremely hot. Different materials have different ignition temperatures, and it can affect buildings, manufactured items, plants and more.

- Tweaks to various related features, such as wind and wetness affecting pawns' comfortable temperature and snow melting faster under rain.

Celsius opens up many new challenges and ways to play RimWorld. Forgo houses and warm colonists at campfires, melt ice sheets or unleash deadly firestorms on your enemies!

Currently supported mods

- Alpha Animals
- Insulation (Continued) - except walls, see also this 3rd party mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3149280370&searchtext=celsius
- Primitive Workbenches
- Vanilla Furniture Extended: base mod, Architect, Medical, Security
- Vanilla Vehicles Expanded
- Windows

All DLCs except Odyssey are supported. Mod authors can provide patches on their side or submit PRs in Github.

More mods are supported with the help of the third-party mod Celsius Patches: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3072081544

FAQ

- Can I install the mod in an existing save? Can I remove it?

Celsius can be installed in an ongoing game. It may take a few seasons for all the temperatures to adjust. Note that Celsius deeply changes temperature-related gameplay in RimWorld, so you will almost certainly need to adapt both your base and your play style. Removal mid-game is also theoretically possible but untested.

- How does it affect performance?

The mod is highly optimized and uses multithreading. It means that its performance impact is practically unnoticeable. Excepions may be possible with very old machines (that already have trouble running vanilla RimWorld) and with some unusually large and mod-heavy maps. There may be occasional hiccups when multiple cells freeze or melt at the same time. It is vanilla behaviour that I can't do much about. If you feel really annoyed by it, you may disable freezing and melting.

- Any known incompatibilities?

Odyssey is not yet supported (as of its release date).

SOS2 and other major overhauls are either incompatible or require special patches.

Heat Map, Proxy Heat and similar mods are not needed, because Celsius does everything these mods do (and much more). Other mods that also change temperature-related mechanics will also probably conflict.

Some modded vents, coolers and the like may experience issues or be unbalanced. There have been reported problems with Vanilla Expanded reactors and Android Tiers cores overheating.

In general, mods that add walls, doors and building stuff may need patches. Celsius will do its best to adapt to them, but can't magically tell what thermal properties these things should have.

Performance Optimizer: Disable "Faster GetComp methods replacement" setting.

Due to the use of multithreading, Celsius may conflict with multiplayer mods and other mods that seriously change the way game operates. Use them at your own risk.

- How do I report issues or share feedback?

The best option is to use Github: https://github.com/GarwelGarwel/Celsius/issues

You may also leave comments on the Steam page. If you are reporting a bug, make sure to enable Debug Logging in the settings and attach the Player.log file.

Like the mod? Buy me a coffee![www.buymeacoffee.com]
热门讨论 查看全部(12)
26
10 月 3 日 上午 10:25
Possible bug: Skipped update of temperatures because previous was still running
Praetorian
6
2024 年 12 月 19 日 上午 11:12
Incompatibility with SOS2
Nim
8
1
2024 年 4 月 8 日 下午 11:36
question: how to make a patch for this
l GH l NDCasmera
723 条留言
Abbot 12 月 12 日 上午 6:15 
Also, the ice melting into water on ice sheet biomes make no sense and make this unplayable for me.The game itself tells you that the ice is kilometers thick (deep frost), it makes no sense for it to melt after I install a heater in an enclosed space.
Abbot 12 月 12 日 上午 6:13 
This mod is such a great idea with a good execution that just needs a few tweaks to be perfect.

GARWEL, IMPROVE ITS COMPATIBILITY AND MAKE IT USABLE IN VERY COLD BIOMES AND MY LIFE IS YOURS
depresso espresso 12 月 10 日 上午 10:13 
@phlux yeah vents never worked with this mod
phlux 12 月 2 日 上午 8:55 
And my beds are always 40°C where my pawns sleep while the room is 11°C or something like that...
It seems like something doesn't really work here.
phlux 12 月 2 日 上午 6:45 
Vents don't seem to work?
Morcalvin 11 月 15 日 下午 8:48 
Will you be updating this?
Bartholomew Marmalade 9 月 29 日 上午 11:58 
I think there's a lot of problems with this mod + Odyssey and other Vanilla Expanded mods (including VFE Temperature).

It prevents ice from forming (Odyssey) and it also messes up with VE Temperature even if the proximity heat is turned off.
Vril 9 月 16 日 下午 1:26 
@Jamesthe1 disable proxy heat from VFE Temperature
Jamesthe1 9 月 16 日 下午 1:06 
There seems to be a bug where heat will never dissipate, causing tiles to accumulate temperatures of up to 4000 C.