Space Engineers

Space Engineers

126 个评价
Star System (Real Orbits ready) (Sizex2)
   
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Type: World
Mod category: Experimental
标签: survival
文件大小
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5.031 MB
2022 年 1 月 18 日 下午 8:59
2022 年 1 月 19 日 下午 6:03
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Star System (Real Orbits ready) (Sizex2)

描述
Vanilla Star System world with correct gravity falloff for use with "Real Orbits" mod and planets adjusted to prevent overlapping gravity wells. Planet sizes increased to double of normal (SEWorldPluginv2).

Minimal asteroids.

Real Orbits Mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2609118808

29 条留言
RustyKnutz 2024 年 12 月 13 日 上午 8:42 
Im going to need a YouTube guide on how to set this up. Apparently I am too dumb to figure this out...
Revale08 2024 年 10 月 24 日 下午 3:42 
Confirmed, Stormtroopers solution worked for me. I edited the sandbox.cfg and sandbox_config.sbc files in the save folder. saved and reloaded. Worked a treat. :steamthumbsup:
stormtrooper_34 2023 年 12 月 10 日 上午 6:24 
DeadHeadGD4L im not using this mod for quite some time, but since it wasn't updated resently, i guess, it should
stormtrooper_34 2023 年 4 月 25 日 上午 11:17 
UPD: those nodes need to be added under <Settings xsi:type="MyObjectBuilder_SessionSettings"> node
stormtrooper_34 2023 年 4 月 25 日 上午 11:15 
Ok, so, to get asteroids back, you need to find in your %steam or steamgames folder%\steamapps\workshop\content\244850\2724371901 files Sandbox.sbc and Sandbox_config.sbc and add following nodes to both of them:

<ProceduralDensity>0.1</ProceduralDensity>
<ProceduralSeed>0</ProceduralSeed>

Note, that ProceduralDensity = 0.1 is equalds to Lowest dencity

It probably would work to edit your world's save as well, but I haven't tesed it.

Hope @Echthros will apply this fix for mod
Albert Newton 2022 年 12 月 14 日 上午 11:37 
No asteroids :(
Dislodged 2022 年 11 月 17 日 下午 9:24 
Thanks! Is it possible to make it safe with the Industrial Overhaul mod?
Echthros  [作者] 2022 年 7 月 5 日 上午 11:41 
@ParciTime It should, though the extended range of planet gravity might affect some of the space-based AI.
ParciLeopoldTime 2022 年 7 月 5 日 上午 10:44 
If I use this system and I also have other mods that I want to use, like modular encounters, with space, atmospheric and ground structures/ships added, will encounter generation still work?
Echthros  [作者] 2022 年 7 月 4 日 下午 11:21 
@TheSuperintendt That would be one way to do it (and is how I did it). I believe the SEWorldPlugin actually has a gravity falloff slider now that you can use to set the falloff of new planets to 2 so that they are compatible with Real Orbits immediately. Editing the SANDBOX_0_0_0_.sbs file after you've added all the planets you want will always work, though.