Surviving Mars

Surviving Mars

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Fix Bugs
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76.309 KB
2022 年 1 月 16 日 上午 11:35
10 月 14 日 下午 6:31
157 项改动说明 ( 查看 )

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Fix Bugs

在 ChoGGi 的 12 个合集中
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ChoGGi's Mods: Fixes
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描述
This mod fixes a few dozen bugs. Mostly from Below & Beyond, and bugged Storybits.


Mod Info[github.com] (description is too big for steam)


Mod disabled by content restrictions
205 条留言
ChoGGi  [作者] 10 月 16 日 下午 4:27 
I don't bother checking friend reqs anymore, I added you.
ChoGGi  [作者] 10 月 14 日 下午 6:28 
v12.0
Long Winter Cold Wave timer can disappear at 4 Sols (Thanks Dark Master).
kaki_gamet 10 月 11 日 上午 12:03 
ChoGGi, my friend request? ^^'
arl85 10 月 3 日 下午 11:05 
@ChoGGi, thanks for fixing it!
ChoGGi  [作者] 10 月 3 日 下午 7:10 
v11.9
If an expedition fails (only from storybits?) then the rover doesn't get deleted (Thanks arl85).


Looks like you noticed a bug that's been in since it was released (space race).
From what I can see; it looks like they planned to have expeditions with multiple rovers, and updated the code to support them, but the code to delete failed expeditions used a reference to a singular rover obj.
arl85 9 月 18 日 下午 9:55 
yep, here [www.dropbox.com]
ChoGGi  [作者] 9 月 18 日 下午 4:05 
Got the save file around?
arl85 9 月 18 日 上午 4:35 
When a RC is destroyed by an expedition failure, the "in colony" counter in "request rocket page" still shows it.
in my game I failed an expedition with a RC Transporter but when ordering a new rocket the "in colony" still shows RC Transporter count = 1
can this be fixed by this mod?
ChoGGi  [作者] 9 月 12 日 下午 4:48 
v11.8
Found a save with the same as 11.6, but for Residences (GetFreeSpace log spam).
This might not be from a mod.

v11.7
Some mod isn't checking for a table beforehand (maybe?).

v11.6
Didn't fully cleanup Workplaces that had buildings added to the wrong label (GetFreeWorkSlots log spam).
ChoGGi  [作者] 8 月 17 日 上午 8:13 
v11.5
Missed a DLC check (thanks Charmich0802).

v11.4
Main Menu Music mod option was ignored.
Make Dust Sickness from storybit not effect Biorobots:
It doesn't always cure colonists for some reason and Biorobots never die, plus they're robots...
Also checks on load for any dust sick Biorobots and removes the trait.
There's a mod option if you prefer dust sick Biorobots.