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Elmo's More Dryads Adopted
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Mod, 1.3, 1.4, 1.5, 1.6
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17.227 MB
16 jan, 2022 @ 10:23
18 okt @ 9:58
11 ändringsnotiser ( visa )
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Elmo's More Dryads Adopted

I 1 samling av Scorpio
Scorpio's mods
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This is a Forked Version of the original Elmo's More Dryads . What does it bring?

New update

New Awakened Dryads:

Awakened Bloomer: Produces twice the amount of textiles, 20% faster.
Awakened Chunker: Produces twice the amount of metals, 20% faster.
Awakened Slimer: Much faster speed to clean all the colony faster. Gives 32 metallic resource ( select it via gizmo)
Awakened Treant: Increased damage of all attacks, and Armor.

Special Thanks to :

Tyranical Elmo for the art and Lyn with XML

-Slimer cleaning range increased and its actually useful now
-Fixed bug Causing Treants to be really small
-Compatibility with new New VE Dryads mod and future proof against any new dryad mods

Faq:

1-What happened with original?
-No Idea

2-What happened to Tyrannical_Elmo ?
- No idea tried for a while to contact him way before he nuked the original never got a response , tried people that he dealt with in the past .No response.

3-Plans?
-Well besides bug fixes nothing else is planned ( this will change if i get a response from him and fully adopt his mod)



Original Description


ADDS 6 NEW DRYADS TO RIMWORLD!

VANILLA ART!

BLOOMER: PRODUCES TEXTILES. CLICK ON A NEW BORN BLOOMER AND CHOOSE THROUGH THE ICON.

CHUNKER: PRODUCES ORES. CLICK ON A NEW BORN CHUNKER AND CHOOSE THROUGH THE ICON.

BOOMER: PRODUCES CHEMFUEL. AND EXPLODES!

SLIMER: CLEANS YOUR FLOORS!

SPITTER: RANGED ATTACKER. TOXIC.

TREANT: THIS IS THE ULTIMATE ATTACK UNIT.



Credits : Scorpio , Tarachunk , Tyrannical_Elmo and Argon, Kayedon

[discord.gg]


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82 kommentarer
Bat stealer 6 nov @ 16:47 
btw is this safe to add mid game or nah :PEAKthink:
Bat stealer 6 nov @ 16:47 
more dryads??? :PEAKthink::PEAKthink::PEAKthink: FOR MY COLONY?:PEAKthink::PEAKthink::PEAKthink: AWESOMEE
Star Traveller 20 okt @ 11:26 
for awakened bloomer dryads, there is no option to select what they produce. it seems to pick something random, and I can't find a way to change it
Scorpio  [skapare] 18 okt @ 10:02 
-Fixed Awakened Dryads running away
-Fixed Dryad Combat Errors
-Fixed BS Sapient animals crash
Star Traveller 17 okt @ 19:47 
Having the same issue with awakened bloomer dryads just walking off screen. action status just says "moving"
4D 15 okt @ 23:36 
For some reason some Awakened Dryads (Chunker and Bloomer tested) just go away from the map once they spawn, no way to assign them to a zone as well.
Any idea how can I provide more info?
Scorpio  [skapare] 18 sep @ 12:24 
todays update fixes the crash
anaris 9 sep @ 10:12 
awesome thanks
Scorpio  [skapare] 9 sep @ 8:26 
fix in route
anaris 8 sep @ 15:40 
i can say it removes everything from the modlist, so i assume it's the kind of error that is clearly marked as crashing the whole mod system?

but i just spent two hours sorting out what specific conflict was causing it before i came here, so i need a break hahah