Ravenfield

Ravenfield

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AEK-918g (EA26)
   
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Content Type: Weapons
标签: Modded Content
文件大小
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4.641 MB
2022 年 1 月 16 日 上午 6:54
2022 年 3 月 5 日 上午 9:13
5 项改动说明 ( 查看 )

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AEK-918g (EA26)

在 Mr. Griggle 的 1 个合集中
TastyTony's stuff (EA26)
9 件物品
描述
EA26 ONLY!!!!!!

Deciding to reupload as many of my mods as possible with a version that is compatible with EA26. The EA25 ones can be found in my legacy collection ( https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2721573534 )

IDK why the pictures are so small

The AEK-918G is developed according to the "conventional" configuration with arrangement of the magazine in front of the trigger guard. The submachine gun is the blowback operated weapon. The application of the balanced configuration and the use of the muzzle break-compensator permitted to enhance stability of the weapon and low dispersion shot pattern in automatic mode of fire.

Model By TastyTony: https://sketchfab.com/TastyTony

If you want me to make something, suggest in the discussion below, just make sure it's something I'll be able to make, because at time of uploading this, I'm still learning

AND STOP SUGGESTING STUFF IN THE ♥♥♥♥♥♥♥ COMMENTS; I made a discussion specifically for suggestions but no one can read

some feedback and/or constructive criticism would be appreciated

hands used in the images are from this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1926899208

Enjoy!

P.S Special thanks to the people on the ravenfield discord for helping me out when things where breaking

You are not allowed to, share, decompile or modify the files of this mod. Third-party hosting through websites is allowed as long as the download link sends you to the original steam workshop page, and the page is not monetized through ads. Direct file links are not allowed.

Failure to follow this warning will result in legal action.
热门讨论 查看全部(1)
4
2022 年 6 月 10 日 上午 10:37
置顶: mod suggestions
Mr. Griggle
16 条留言
WholeWheat 2023 年 1 月 22 日 下午 11:22 
This is a pretty minor issue, but the bullet impact decals are super big, almost like the ones for grenade explosions. Otherwise really nice mod, hope to see more in the future.
HonNguyn_ 2022 年 7 月 24 日 下午 12:07 
a tactical version would be nice
hot 2022 年 4 月 6 日 下午 3:35 
"it's bad because... b-b-because it just is okay!!"
Mr. Griggle  [作者] 2022 年 4 月 6 日 上午 9:01 
I'm so sorry that someone designed it to have 1500 rpm
hot 2022 年 4 月 5 日 下午 6:28 
Firerate is too high this gun is pretty much unusable
Game? More like Grift. 2022 年 1 月 27 日 下午 4:04 
Just an aside but while Unity is a dumpster fire this may also be a problem with SR's code base. The reality is Win will as I said run OGL just fine. So this disparity could be from SR forcing the Win version of the game to only use DX thus making the platform disparity worse.
Game? More like Grift. 2022 年 1 月 27 日 下午 3:44 
Fuschia is Fuschia ;) the history is it is the color defaulted to to "simulate alpha channel" (from before alpha could be done) or no texture/shader. The fix is to either use a shader that is cross platform or build two versions for the opposing platforms. As I said Unity 2020 has kinda broken the ability to do the correct cross platform route meaning you need to export for Lin/Mac and Win separately. MacOS is just a bastardized BSD (*nix) so it uses the same open standards as Linux/BSD. Windows is the special snow flake using DX. The upside is 3 platforms but you only need to make 2 builds because OGL works on 2...technically OGL works on all three, just Unity is too stupid to use it for all three now.
Mr. Griggle  [作者] 2022 年 1 月 27 日 下午 2:36 
if that's the case, then I don't know how to fix it, everything's all right when I use it
Mr. Griggle  [作者] 2022 年 1 月 27 日 下午 2:34 
oh I was just an idiot and didn't know that fuschia was a shade of pink.

so you're getting pink materials for everything?
Game? More like Grift. 2022 年 1 月 26 日 上午 9:05 
"Fuschia bugged" is when you export using a shaders that only work on one platform. The bullet tracers and muzzle flash are all fuschia because the weapon wasn't built using cross platform shaders. Normally this would be an easy fix but with Unity2020.3+ there are some basic things that no longer export correctly.

Seems like the newer build is forcing all "windows" exports to use DX shaders rather than OGL so things will work on all three platforms. Luckily exporting for Linux/MacOS uses OGL so at least you don't have to maintain 3 builds but it's still stupid and a pita. On 2017 builds so long as you didn't touch the platform choice it would actually build with cross platform shaders making what you were exporting work on all three. -So long as you didn't select shader that were explicitely only DX. Now this actually just defaults to Windows and forces DX which breaks two of three platforms.